Definition at line 1 of file Signs.c.
◆ Land_Bilboard_Base()
void Land_Bilboard_Base::Land_Bilboard_Base |
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inlineprivate |
Definition at line 3 of file Signs.c.
4 {
5#ifndef SERVER
6 if (
g_Game.GetBillboardHandler())
7 {
10 {
11 int index = GetHiddenSelectionIndex(
"advert");
14 }
15 }
16#endif
17 }
eBleedingSourceType GetType()
References g_Game, and GetType().
The documentation for this class was generated from the following file:
- scripts/4_World/Entities/Building/Signs.c