DayZ 1.24
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Signs.c
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2{
4 {
5#ifndef SERVER
6 if (g_Game.GetBillboardHandler())
7 {
8 string texture = g_Game.GetBillboardHandler().GetTextureByType(GetType());
9 if (texture)
10 {
11 int index = GetHiddenSelectionIndex("advert");
12 if (index != -1)
13 SetObjectTexture(index, texture);
14 }
15 }
16#endif
17 }
18}
eBleedingSourceType GetType()
DayZGame g_Game
Definition DayZGame.c:3528
void Land_Bilboard_Base()
Definition Signs.c:3