DayZ
1.24
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Signs.c
Go to the documentation of this file.
1
class
Land_Bilboard_Base
:
House
2
{
3
void
Land_Bilboard_Base
()
4
{
5
#ifndef SERVER
6
if
(
g_Game
.GetBillboardHandler())
7
{
8
string
texture
=
g_Game
.GetBillboardHandler().GetTextureByType(
GetType
());
9
if
(
texture
)
10
{
11
int
index
= GetHiddenSelectionIndex(
"advert"
);
12
if
(
index
!= -1)
13
SetObjectTexture(
index
,
texture
);
14
}
15
}
16
#endif
17
}
18
}
GetType
eBleedingSourceType GetType()
Definition
BleedingSource.c:63
g_Game
DayZGame g_Game
Definition
DayZGame.c:3528
House
Definition
CrashBase.c:2
Land_Bilboard_Base
Definition
Signs.c:2
Land_Bilboard_Base::Land_Bilboard_Base
void Land_Bilboard_Base()
Definition
Signs.c:3
Param3
Definition
EntityAI.c:95
scripts
4_World
Entities
Building
Signs.c
Generated by
1.10.0