DayZ 1.24
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Go to the source code of this file.
Classes | |
class | bool |
class | func |
class | float |
class | vector |
class | typename |
class | EnumTools |
Enumerations | |
enum | EBool { NO = 0 , YES = 1 } |
Functions | |
proto string | ToString () |
proto string | AsciiToString () |
Converts ASCII code to string. | |
string | ToStringLen (int len) |
Integer to string with fixed length, padded with zeroes. | |
bool | InRange (int min, int max, bool inclusive_min=true, bool inclusive_max=true) |
Check whether integer falls into an inclusive range. | |
Variables | |
enum EBool | ZERO_PAD_SIZE = 8 |
static string | m_ZeroPad [ZERO_PAD_SIZE] = {"", "0", "00", "000", "0000", "00000", "000000", "0000000"} |
const int | MAX = 2147483647 |
const int | MIN = -2147483648 |
Enumerator | |
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NO | |
YES |
Definition at line 16 of file EnConvert.c.
Converts ASCII code to string.
ascii | ASCII code for convert to string . |
string
- Converted int
. Check whether integer falls into an inclusive range.
min | int low end of range |
max | int high end of range |
bool
True if this value is withing the set range Definition at line 84 of file EnConvert.c.
Referenced by HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Abort(), RecipeBase::ApplyModificationsResults(), EmoteConstructor::ConstructEmotes(), AnimatedActionBase::Do(), AnimatedActionBase::End(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::FindAbortDestinationState(), ForceSwapEntities(), ScriptedWidgetEventHandler::GenerateQuickBarBackgroundTiles(), UnconsciousnessMdfr::GetDebugText(), CharcoalMdfr::GetDebugTextSimple(), KeysToUIElements::GetKeyToUIElement(), LogTemplates::GetTemplate(), HandleForceSwapEntities(), HandleHandEvent(), HandleSwapEntities(), HandleTakeToDst(), ActionInput::Init(), ActionBaseCB::Interrupt(), MissionBase::InvokeOnConnect(), MissionBase::InvokeOnDisconnect(), Component::LogErrorBadCompType(), BotStateBase::OnAbort(), HandStateBase::OnAbort(), Entity::OnAction(), OnActionEnd(), ScriptConsoleGeneralTab::OnClick(), ManBase::OnConnect(), ManBase::OnDisconnect(), BotStateBase::OnEntry(), HandStateBase::OnEntry(), OnErrorThrown(), BotStateBase::OnExit(), ActionBaseCB::OnFinish(), SymptomBase::OnGetActivatedClient(), SymptomBase::OnGetActivatedServer(), SymptomBase::OnGetDeactivatedClient(), SymptomBase::OnGetDeactivatedServer(), ScriptConsoleGeneralTab::OnItemSelected(), UIPopupScript::OnOpen(), Icon::OnPerformRecipe(), ManBase::OnReconnect(), UIPopupScript::OnUpdate(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessAbortEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessAbortEvent(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::ProcessEvent(), HFSMBase< WeaponStateBase, WeaponEventBase, WeaponActionBase, WeaponGuardBase >::ProcessEvent(), KeysToUIElements::RegisterKeyToUIElement(), LogTemplates::RegisterLogTamplate(), ScriptedWidgetEventHandler::Remove(), SVNBlamePlugin::Run(), ManBase::Save(), ActionInput::SetInput(), ScriptedWidgetEventHandler::SetInterpTime(), SlotsIcon::SetItemSize(), DebugMonitor::SetPosition(), SetTextSmart(), ScriptedWidgetEventHandler::SetTimeBefore(), ScriptedWidgetEventHandler::Show(), RecipeBase::SpawnItems(), OFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), FSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Start(), StoreInputForRemotes(), SwapEntities(), TakeToDst(), HFSMBase< Class FSMStateBase, Class FSMEventBase, Class FSMActionBase, Class FSMGuardBase >::Terminate(), ComponentEnergyManager::UnplugCordFromSocket(), ScriptConsoleGeneralTab::Update(), ServerBrowserTab::UpdatePageButtons(), ComponentEnergyManager::UpdateSelections(), ComponentEnergyManager::UpdateSocketSelections(), ValidateDestroy(), ValidateSwap(), and ValidateSyncMove().
Integer to string with fixed length, padded with zeroes.
num | int integer to convert |
len | int fixed length |
vector
Converted s as vector Definition at line 59 of file EnConvert.c.
References string::Length(), m_ZeroPad, string::ToString(), and ZERO_PAD_SIZE.
Referenced by ItemBase::GetSlotPosition(), ItemBase::RemoveSlot(), ItemBase::SetSlotTextureDigged(), ItemBase::SetSlotTextureFertilized(), ItemBase::UpdatePlant(), and ItemBase::UpdateSlotTexture().
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staticprotected |
Definition at line 25 of file EnConvert.c.
Referenced by ToStringLen().
Definition at line 27 of file EnConvert.c.
Referenced by RemotelyActivatedItemBehaviour::GeneratePersistentID(), GetMeleeTargetEx(), Grenade_Base::OnExplosionEffects(), InventoryItem::OnStoreLoad(), and SnapOnObject().
Definition at line 28 of file EnConvert.c.
Referenced by CGame::GlobalsInit(), RemotelyActivatedItemBehaviour::OnAfterLoad(), RemotelyActivatedItemBehaviour::OnStoreLoad(), and RemotelyActivatedItemBehaviour::Unpair().
Referenced by ToStringLen().