58 return m_Player.GetStatHeatComfort().Get();
DisplayElementBase GetElement(eDisplayElements element_id)
void NotifiersManager(PlayerBase player)
VirtualHud GetVirtualHud()
int CalculateTendency(float delta, float inctresholdlow, float inctresholdmed, float inctresholdhigh, float dectresholdlow, float dectresholdmed, float dectresholdhigh)
static const float THRESHOLD_HEAT_COMFORT_MINUS_WARNING
static const float THRESHOLD_HEAT_COMFORT_PLUS_WARNING
static const float THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL
static const float THRESHOLD_HEAT_COMFORT_PLUS_EMPTY
static const float THRESHOLD_HEAT_COMFORT_MINUS_EMPTY
static const float THRESHOLD_HEAT_COMFORT_PLUS_CRITICAL
const float DEC_TRESHOLD_LOW
const float INC_TRESHOLD_LOW
const float DEC_TRESHOLD_HIGH
const float INC_TRESHOLD_HIGH
const float DEC_TRESHOLD_MED
void WarmthNotfr(NotifiersManager manager)
DSLevelsTemp DetermineLevel(float value, float m_warning_treshold, float m_critical_treshold, float m_empty_treshold, float p_warning_treshold, float p_critical_treshold, float p_empty_treshold)
override void DisplayTendency(float delta)
override int GetNotifierType()
const float INC_TRESHOLD_MED