24 if (m_ActionType == -1)
26 hcw.StartAction(-1, -1);
33 if (
hcw.GetRunningAction() ==
m_Action &&
hcw.GetRunningActionType() == m_ActionType)
53 override bool IsIdle() {
return false; }
void hndDebugPrint(string s)
Abstracted event, not to be used, only inherited.
simple class starting animation action specified by m_action and m_actionType
represent hand state base
override void OnExit(HandEventBase e)
override void OnEntry(HandEventBase e)
void HandStartAction(Man player=NULL, HandStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int actionType=-1)
specific action sub-type
int m_ActionType
action to be played
static bool IsInventoryHFSMLogEnable()
void Error(string err)
Messagebox with error message.
string WeaponActionTypeToString(int A, int AT)