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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | ActionInput |
| class | ContinuousInteractActionInput |
| class | InteractActionInput |
| class | NoIndicationActionInputBase |
| class | DefaultActionInput |
| class | DropActionInput |
| class | CarHornShortActionInput |
| class | ToggleLightsActionInput |
| class | ToggleNVGActionInput |
| class | ContinuousWeaponManipulationActionInput |
| class | WeaponManipulationActionInput |
| class | ExternalControlledActionInput |
| class | InventoryOnlyActionInput |
| class | QuickaBarActionInput |
Enumerations | |
| enum | ActionInputType { AIT_CONTINUOUS , AIT_SINGLE , AIT_DOUBLECLICK , AIT_HOLDSINGLE , AIT_CLICKCONTINUOUS , AIT_NOINPUTCONTROL , AIT_INVENTORYINPUT } |
| Enumerator | |
|---|---|
| AIT_CONTINUOUS | |
| AIT_SINGLE | |
| AIT_DOUBLECLICK | |
| AIT_HOLDSINGLE | |
| AIT_CLICKCONTINUOUS | |
| AIT_NOINPUTCONTROL | |
| AIT_INVENTORYINPUT | |
Definition at line 1 of file ActionInput.c.
| void _GetSelectedActions | ( | Object | action_source_object, |
| out array< ActionBase > | select_actions_all, | ||
| out bool | has_any_action_target ) |
Definition at line 302 of file ActionInput.c.
References m_ConditionMask, m_MainItem, m_Player, m_Target, and Type.
Referenced by UpdatePossibleActions().
Definition at line 475 of file ActionInput.c.
References m_SelectActions, and m_selectedActionIndex.
| CarHornShortActionInput ContinuousDefaultActionInput CarHornLongActionInput | ( | PlayerBase | player | ) |
Definition at line 602 of file ActionInput.c.
References m_SelectAction.
| void CarHornLongActionInput::CarHornShortActionInput | ( | PlayerBase | player | ) |
Definition at line 715 of file ActionInput.c.
Referenced by GetInputType().
| void ContinuousDefaultActionInput | ( | PlayerBase | player | ) |
Definition at line 585 of file ActionInput.c.
References m_Priority, m_SelectAction, and SetInput().
Referenced by ActionContinuousBase::GetInputType(), and FirearmActionLoadMultiBullet::GetInputType().
| override void ForceAction | ( | ActionBase | action, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 295 of file ActionInput.c.
References m_selectedActionIndex.
| override ActionBase GetAction | ( | ) |
Definition at line 468 of file ActionInput.c.
References m_SelectActions, and m_selectedActionIndex.
Referenced by ActionManagerClient::EjectAction(), ActionManagerClient::GetVariantManager(), ActionManagerClient::InjectAction(), ActionManagerServer::OnInputUserDataProcess(), and ActionManagerClient::OnInstantAction().
| override ActionBase GetPossibleAction | ( | ) |
Definition at line 597 of file ActionInput.c.
References m_SelectAction.
Definition at line 463 of file ActionInput.c.
References m_selectedActionIndex.
| override array< ActionBase > GetPossibleActions | ( | ) |
Definition at line 448 of file ActionInput.c.
References m_SelectActions.
Definition at line 453 of file ActionInput.c.
References m_SelectActions.
Referenced by ActionManagerClient::SelectFirstActionCategory(), ActionManagerClient::SelectNextActionCategory(), and ActionManagerClient::SelectPrevActionCategory().
Definition at line 458 of file ActionInput.c.
Definition at line 481 of file ActionInput.c.
References m_SelectActions, and m_selectedActionIndex.
Definition at line 491 of file ActionInput.c.
References m_SelectActions, and m_selectedActionIndex.
| void StandardActionInput | ( | PlayerBase | player | ) |
Definition at line 289 of file ActionInput.c.
References m_SelectActions, and m_selectedActionIndex.
| override void UpdatePossibleActions | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item, | ||
| int | action_condition_mask ) |
Definition at line 346 of file ActionInput.c.
References _GetSelectedActions(), m_ConditionMask, m_MainItem, m_Player, m_SelectActions, m_selectedActionIndex, and m_Target.
| ToggleLightsActionInput CarHornLongActionInput |
Referenced by ActionCarHornLong::GetInputType().
| enum ActionInputType m_Action |
| ItemBase m_Item |
Definition at line 16 of file ActionInput.c.
Referenced by HandsPreview::CreateNewIcon(), HandsPreview::GetFocusedItem(), GetItem(), RadialQuickbarItem(), BleedingSourcesManagerBase::RemoveBleedingSource(), HandsPreview::RemoveItem(), HandsPreview::Select(), HandsPreview::SelectItem(), and SetItem().
| NoIndicationActionInputBase m_SelectAction |
Referenced by CarHornLongActionInput(), ContinuousDefaultActionInput(), CarHornShortActionInput::GetAction(), ToggleLightsActionInput::GetAction(), ToggleNVGActionInput::GetAction(), GetPossibleAction(), CarHornShortActionInput::UpdatePossibleActions(), ToggleLightsActionInput::UpdatePossibleActions(), and ToggleNVGActionInput::UpdatePossibleActions().
| ActionInput m_SelectActions |
| int m_selectedActionIndex |
Definition at line 287 of file ActionInput.c.
Referenced by ActionsSelectReset(), ForceAction(), GetAction(), GetPossibleActionIndex(), SelectNextAction(), SelectPrevAction(), StandardActionInput(), and UpdatePossibleActions().
| ref ActionTarget m_Target |
Definition at line 15 of file ActionInput.c.
Referenced by CarHornShortActionInput::UpdatePossibleActions(), ToggleLightsActionInput::UpdatePossibleActions(), and ToggleNVGActionInput::UpdatePossibleActions().
| ref ActionTarget targetNew |
Definition at line 713 of file ActionInput.c.