DayZ 1.24
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LOD Class Reference

LOD class. More...

Collaboration diagram for LOD:
[legend]

Private Member Functions

void LOD ()
 
void ~LOD ()
 
proto native int GetSelectionCount ()
 
proto native bool GetSelections (notnull out array< Selection > selections)
 
proto native vector GetVertexPosition (int vertex_index)
 
proto native owned string GetName (Object myObject)
 
Selection GetSelectionByName (string name)
 
proto native int GetPropertyCount ()
 
proto native owned string GetPropertyName (int index)
 
proto native owned string GetPropertyValue (int index)
 

Static Private Attributes

static const string NAME_GEOMETRY = "geometry"
 
static const string NAME_VIEW = "view"
 
static const string NAME_FIRE = "fire"
 
static const string NAME_MEMORY = "memory"
 
static const string NAME_ROADWAY = "roadway"
 

Detailed Description

LOD class.

Definition at line 202 of file gameplay.c.

Constructor & Destructor Documentation

◆ LOD()

void LOD::LOD ( )
inlineprivate

Definition at line 211 of file gameplay.c.

211{}

◆ ~LOD()

void LOD::~LOD ( )
inlineprivate

Definition at line 212 of file gameplay.c.

212{}

Member Function Documentation

◆ GetName()

proto native owned string LOD::GetName ( Object myObject)
private

◆ GetPropertyCount()

proto native int LOD::GetPropertyCount ( )
private

◆ GetPropertyName()

proto native owned string LOD::GetPropertyName ( int index)
private

◆ GetPropertyValue()

proto native owned string LOD::GetPropertyValue ( int index)
private

◆ GetSelectionByName()

Selection LOD::GetSelectionByName ( string name)
inlineprivate

Definition at line 221 of file gameplay.c.

222 {
225
226 for (int i = 0; i < selections.Count(); ++i)
227 {
228 string selection_name = selections.Get(i).GetName();
229 selection_name.ToLower();
230 name.ToLower();
231 if (selection_name == name)
232 return selections.Get(i);
233 }
234
235 return null;
236 }
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
proto native bool GetSelections(notnull out array< Selection > selections)

References GetSelections(), and name.

◆ GetSelectionCount()

proto native int LOD::GetSelectionCount ( )
private

◆ GetSelections()

proto native bool LOD::GetSelections ( notnull out array< Selection > selections)
private

Referenced by GetSelectionByName().

◆ GetVertexPosition()

proto native vector LOD::GetVertexPosition ( int vertex_index)
private

Member Data Documentation

◆ NAME_FIRE

const string LOD::NAME_FIRE = "fire"
staticprivate

◆ NAME_GEOMETRY

const string LOD::NAME_GEOMETRY = "geometry"
staticprivate

Definition at line 205 of file gameplay.c.

◆ NAME_MEMORY

const string LOD::NAME_MEMORY = "memory"
staticprivate

Definition at line 208 of file gameplay.c.

Referenced by ActionTargetsCursor::GetOnScreenPosition().

◆ NAME_ROADWAY

const string LOD::NAME_ROADWAY = "roadway"
staticprivate

Definition at line 209 of file gameplay.c.

◆ NAME_VIEW


The documentation for this class was generated from the following file: