DayZ 1.24
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Private Member Functions | |
void | LOD () |
void | ~LOD () |
proto native int | GetSelectionCount () |
proto native bool | GetSelections (notnull out array< Selection > selections) |
proto native vector | GetVertexPosition (int vertex_index) |
proto native owned string | GetName (Object myObject) |
Selection | GetSelectionByName (string name) |
proto native int | GetPropertyCount () |
proto native owned string | GetPropertyName (int index) |
proto native owned string | GetPropertyValue (int index) |
Static Private Attributes | |
static const string | NAME_GEOMETRY = "geometry" |
static const string | NAME_VIEW = "view" |
static const string | NAME_FIRE = "fire" |
static const string | NAME_MEMORY = "memory" |
static const string | NAME_ROADWAY = "roadway" |
LOD class.
Definition at line 202 of file gameplay.c.
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inlineprivate |
Definition at line 211 of file gameplay.c.
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inlineprivate |
Definition at line 212 of file gameplay.c.
Definition at line 221 of file gameplay.c.
References GetSelections(), and name.
Referenced by GetSelectionByName().
Definition at line 207 of file gameplay.c.
Referenced by ManBase::AddArrow(), ActionTargetsCursor::GetItemDesc(), and ActionTargetsCursor::GetItemHealth().
Definition at line 205 of file gameplay.c.
Definition at line 208 of file gameplay.c.
Referenced by ActionTargetsCursor::GetOnScreenPosition().
Definition at line 209 of file gameplay.c.
Definition at line 206 of file gameplay.c.
Referenced by ActionCondition(), Hologram::CorrectForWatchtower(), AttachmentsOutOfReach::CreateAttachmentPosition(), ActionTargetsCursor::GetItemDesc(), ActionTargetsCursor::GetItemHealth(), Hologram::IsObjectStatic(), and Hologram::SetOnGround().