DayZ 1.24
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Private Member Functions | |
override void | InitServer () |
override bool | ValidateServer () |
Private Attributes | |
bool | hitDirectionOverrideEnabled = false |
int | hitDirectionBehaviour = HitDirectionModes.STATIC |
int | hitDirectionStyle = HitIndicatorType.SPLASH |
string | hitDirectionIndicatorColorStr |
float | hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE |
float | hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE |
float | hitDirectionScatter = HitDirectionConstants.SCATTER |
bool | hitIndicationPostProcessEnabled = false |
Definition at line 286 of file CfgGameplayDataJson.c.
Definition at line 288 of file CfgGameplayDataJson.c.
References hitDirectionOverrideEnabled, and hitIndicationPostProcessEnabled.
Definition at line 294 of file CfgGameplayDataJson.c.
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Definition at line 303 of file CfgGameplayDataJson.c.
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Definition at line 307 of file CfgGameplayDataJson.c.
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Definition at line 305 of file CfgGameplayDataJson.c.
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Definition at line 306 of file CfgGameplayDataJson.c.
!! all member variables must correspond with the cfggameplay.json file contents !!!! !! all member variables must be defined in the .json file, otherwise they are treated as '0' value (unless that's what you want..)
Definition at line 302 of file CfgGameplayDataJson.c.
Referenced by InitServer().
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Definition at line 308 of file CfgGameplayDataJson.c.
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Definition at line 304 of file CfgGameplayDataJson.c.
Definition at line 309 of file CfgGameplayDataJson.c.
Referenced by InitServer().