DayZ 1.24
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ITEM_HitIndicationData Class Reference
Inheritance diagram for ITEM_HitIndicationData:
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Collaboration diagram for ITEM_HitIndicationData:
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Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

bool hitDirectionOverrideEnabled = false
 
int hitDirectionBehaviour = HitDirectionModes.STATIC
 
int hitDirectionStyle = HitIndicatorType.SPLASH
 
string hitDirectionIndicatorColorStr
 
float hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE
 
float hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE
 
float hitDirectionScatter = HitDirectionConstants.SCATTER
 
bool hitIndicationPostProcessEnabled = false
 

Detailed Description

Definition at line 286 of file CfgGameplayDataJson.c.

Member Function Documentation

◆ InitServer()

override void ITEM_HitIndicationData::InitServer ( )
inlineprivate

◆ ValidateServer()

override bool ITEM_HitIndicationData::ValidateServer ( )
inlineprivate

Definition at line 294 of file CfgGameplayDataJson.c.

295 {
296 return true;
297 }

Member Data Documentation

◆ hitDirectionBehaviour

int ITEM_HitIndicationData::hitDirectionBehaviour = HitDirectionModes.STATIC
private

Definition at line 303 of file CfgGameplayDataJson.c.

◆ hitDirectionBreakPointRelative

float ITEM_HitIndicationData::hitDirectionBreakPointRelative = HitDirectionConstants.BREAKPOINT_BASE
private

Definition at line 307 of file CfgGameplayDataJson.c.

◆ hitDirectionIndicatorColorStr

string ITEM_HitIndicationData::hitDirectionIndicatorColorStr
private

Definition at line 305 of file CfgGameplayDataJson.c.

◆ hitDirectionMaxDuration

float ITEM_HitIndicationData::hitDirectionMaxDuration = HitDirectionConstants.DURATION_BASE
private

Definition at line 306 of file CfgGameplayDataJson.c.

◆ hitDirectionOverrideEnabled

bool ITEM_HitIndicationData::hitDirectionOverrideEnabled = false
private

!! all member variables must correspond with the cfggameplay.json file contents !!!! !! all member variables must be defined in the .json file, otherwise they are treated as '0' value (unless that's what you want..)

Definition at line 302 of file CfgGameplayDataJson.c.

Referenced by InitServer().

◆ hitDirectionScatter

float ITEM_HitIndicationData::hitDirectionScatter = HitDirectionConstants.SCATTER
private

Definition at line 308 of file CfgGameplayDataJson.c.

◆ hitDirectionStyle

int ITEM_HitIndicationData::hitDirectionStyle = HitIndicatorType.SPLASH
private

Definition at line 304 of file CfgGameplayDataJson.c.

◆ hitIndicationPostProcessEnabled

bool ITEM_HitIndicationData::hitIndicationPostProcessEnabled = false
private

Definition at line 309 of file CfgGameplayDataJson.c.

Referenced by InitServer().


The documentation for this class was generated from the following file: