30 protected int m_MaterialIndex;
204 int GetSelectionIndex()
226 return m_MaterialIndex;
228 void SetMaterialIndex(
int index)
230 m_MaterialIndex =
index;
239 classname = stage.GetFoodItem().GetType();
354 classname = stage.GetFoodItem().GetType();
385 classname = stage.GetFoodItem().GetType();
473 SetMaterialIndex(
index);
614 ctx.Write(m_MaterialIndex);
641 if (!
ctx.Read(m_MaterialIndex))
eBleedingSourceType GetType()
bool CanChangeToNewStage(CookingMethodType cooking_method)
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
void ChangeFoodStage(FoodStageType new_food_stage_type)
string GetFoodStageName(FoodStageType food_stage_type)
void SetCookingTime(float time)
FoodStageType GetFoodStageType()
enum FoodStageType MIN_TEMP
enum FoodStageType COOK_TIME
void OnStoreSave(ParamsWriteContext ctx)
bool OnStoreLoad(ParamsReadContext ctx, int version)
Serialization general interface. Serializer API works with:
proto native CGame GetGame()
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.