30  protected int m_MaterialIndex;
 
  204  int GetSelectionIndex()
 
  226    return m_MaterialIndex;
 
  228  void SetMaterialIndex(
int index)
 
  230    m_MaterialIndex = 
index;
 
  239      classname = stage.GetFoodItem().GetType();
 
  354      classname = stage.GetFoodItem().GetType();
 
  385      classname = stage.GetFoodItem().GetType();
 
  473        SetMaterialIndex(
index);
 
  614    ctx.Write(m_MaterialIndex);
 
  641    if (!
ctx.Read(m_MaterialIndex))
 
eBleedingSourceType GetType()
 
bool CanChangeToNewStage(CookingMethodType cooking_method)
 
FoodStageType GetNextFoodStageType(CookingMethodType cooking_method)
 
void ChangeFoodStage(FoodStageType new_food_stage_type)
 
string GetFoodStageName(FoodStageType food_stage_type)
 
void SetCookingTime(float time)
 
FoodStageType GetFoodStageType()
 
enum FoodStageType MIN_TEMP
 
enum FoodStageType COOK_TIME
 
void OnStoreSave(ParamsWriteContext ctx)
 
bool OnStoreLoad(ParamsReadContext ctx, int version)
 
Serialization general interface. Serializer API works with:
 
proto native CGame GetGame()
 
static proto string Format(string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
Gets n-th character from string.