DayZ 1.24
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Private Member Functions | |
void | InitBait (ItemBase item) |
bool | IsBaitEmptyHook () |
Private Attributes | |
const float | FISHING_SUCCESS = 0.2 |
const float | FISHING_BAIT_LOSS = 0.02 |
const float | FISHING_HOOK_LOSS = 0.015 |
const float | FISHING_DAMAGE = 1.5 |
const float | FISHING_GARBAGE_CHANCE = 0.2 |
bool | m_IsSurfaceSea |
bool | m_IsBaitAnEmptyHook |
int | m_FishingResult = -1 |
float | m_RodQualityModifier = 0 |
ItemBase | m_Bait |
Definition at line 1 of file ActionFishingNew.c.
Definition at line 15 of file ActionFishingNew.c.
References m_Bait, and m_IsBaitAnEmptyHook.
Referenced by HandleFishingResultFailure(), HandleFishingResultSuccess(), and ActionFishingNew::SetupAction().
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inlineprivate |
Definition at line 21 of file ActionFishingNew.c.
References m_IsBaitAnEmptyHook.
Referenced by HandleFishingResultFailure(), and HandleFishingResultSuccess().
Definition at line 4 of file ActionFishingNew.c.
Definition at line 6 of file ActionFishingNew.c.
Referenced by HandleFishingResultFailure(), and HandleFishingResultSuccess().
Definition at line 7 of file ActionFishingNew.c.
Referenced by HandleFishingResultSuccess().
Definition at line 5 of file ActionFishingNew.c.
Referenced by HandleFishingResultFailure().
Definition at line 3 of file ActionFishingNew.c.
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private |
Definition at line 13 of file ActionFishingNew.c.
Referenced by HandleFishingResultFailure(), HandleFishingResultSuccess(), and InitBait().
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private |
Definition at line 11 of file ActionFishingNew.c.
Referenced by EndActionComponent(), ActionFishingNew::OnFinishProgressClient(), ActionFishingNew::OnFinishProgressServer(), and OnStateChange().
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private |
Definition at line 10 of file ActionFishingNew.c.
Referenced by InitBait(), and IsBaitEmptyHook().
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private |
Definition at line 9 of file ActionFishingNew.c.
Referenced by HandleFishingResultSuccess(), and ActionFishingNew::SetupAction().
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private |
Definition at line 12 of file ActionFishingNew.c.
Referenced by ActionFishingNew::SetupAction().