DayZ 1.24
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ITEM_ShockHandlingData Class Reference
Inheritance diagram for ITEM_ShockHandlingData:
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Collaboration diagram for ITEM_ShockHandlingData:
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Private Member Functions

override void InitServer ()
 
override bool ValidateServer ()
 

Private Attributes

float shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED
 !! all member variables must correspond with the cfggameplay.json file contents !!!!
 
float shockRefillSpeedUnconscious = PlayerConstants.SHOCK_REFILl_UNCONSCIOUS_SPEED
 
bool allowRefillSpeedModifier = true
 

Detailed Description

Definition at line 92 of file CfgGameplayDataJson.c.

Member Function Documentation

◆ InitServer()

override void ITEM_ShockHandlingData::InitServer ( )
inlineprivate

Definition at line 94 of file CfgGameplayDataJson.c.

95 {
96 }

◆ ValidateServer()

override bool ITEM_ShockHandlingData::ValidateServer ( )
inlineprivate

Definition at line 98 of file CfgGameplayDataJson.c.

99 {
100 return true;
101 }

Member Data Documentation

◆ allowRefillSpeedModifier

bool ITEM_ShockHandlingData::allowRefillSpeedModifier = true
private

Definition at line 107 of file CfgGameplayDataJson.c.

◆ shockRefillSpeedConscious

float ITEM_ShockHandlingData::shockRefillSpeedConscious = PlayerConstants.SHOCK_REFILL_CONSCIOUS_SPEED
private

!! all member variables must correspond with the cfggameplay.json file contents !!!!

Definition at line 105 of file CfgGameplayDataJson.c.

◆ shockRefillSpeedUnconscious

float ITEM_ShockHandlingData::shockRefillSpeedUnconscious = PlayerConstants.SHOCK_REFILl_UNCONSCIOUS_SPEED
private

Definition at line 106 of file CfgGameplayDataJson.c.


The documentation for this class was generated from the following file: