DayZ 1.24
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Private Member Functions | |
override void | EEOnCECreate () |
void | RequestSoundEvent () |
string | GetSoundSet () |
override void | EEInit () |
override void | EEDelete (EntityAI parent) |
void | House () |
void | ChristmasTree () |
override void | EEInit () |
override void | EEDelete (EntityAI parent) |
Static Private Member Functions | |
static bool | Init () |
Private Attributes | |
Particle | m_ParticleEfx |
XmasTreeLight | m_TreeLight |
EffectSound | m_AmbientSoundLoop |
const string | LOOP_SOUND = "ChristmasMusic_SoundSet" |
Static Private Attributes | |
static bool | m_Init = Init() |
Definition at line 1 of file CrashBase.c.
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inlineprivate |
Definition at line 3 of file Building.c.
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inlineprivate |
Definition at line 7 of file ChristmasTree.c.
References GetGame().
Definition at line 44 of file CrashBase.c.
References GetGame(), and Particle::Stop().
Definition at line 22 of file ChristmasTree.c.
References SEffectManager::DestroyEffect(), and GetGame().
Definition at line 31 of file CrashBase.c.
References GetGame(), GetPosition, CrashBase::GetSoundSet(), and SEffectManager::PlaySound().
Definition at line 13 of file CrashBase.c.
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inlineprivate |
Definition at line 26 of file CrashBase.c.
Definition at line 6 of file CrashBase.c.
References CrashSoundSets::RegisterSoundSet().
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inlineprivate |
Definition at line 19 of file CrashBase.c.
References GetGame(), GetPosition, and CrashBase::GetSoundSet().
Definition at line 5 of file ChristmasTree.c.
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private |
Definition at line 4 of file ChristmasTree.c.
Definition at line 4 of file CrashBase.c.
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private |
Definition at line 3 of file CrashBase.c.
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private |
Definition at line 3 of file ChristmasTree.c.