DayZ 1.24
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RainProcurementComponentBarrel Class Reference
Inheritance diagram for RainProcurementComponentBarrel:
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Collaboration diagram for RainProcurementComponentBarrel:
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Additional Inherited Members

- Private Member Functions inherited from RainProcurementComponentBase
void RainProcurementComponentBase (ItemBase procuringItem)
 
void StartRainProcurement ()
 Called on server to queue rain procurement (on next cycle end)
 
void StopRainProcurement ()
 Called on server to queue rain procurement removal (on next cycle end)
 
void OnUpdate (float deltaTime, float amount)
 
void Reset ()
 
void ProcureLiquid (float amountBase, int liquidType=LIQUID_WATER)
 
void UpdateIsUnderRoof ()
 
float GetBaseLiquidAmount ()
 override this to get different amount per ProcureLiquid cycle
 
bool IsActive ()
 
void SetActive (bool run)
 
- Private Attributes inherited from RainProcurementComponentBase
ItemBase m_ProcuringItem
 
RainProcurementHandler m_Handler
 
bool m_IsUnderRoof
 
bool m_IsActive
 
int m_UpdateCounter
 
const int UPDATE_ROOFCHECK_COUNT = 3
 

Detailed Description

Definition at line 89 of file RainProcurementComponent.c.


The documentation for this class was generated from the following file: