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DayZ 1.24
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Additional Inherited Members | |
Private Member Functions inherited from RainProcurementComponentBase | |
| void | RainProcurementComponentBase (ItemBase procuringItem) |
| void | StartRainProcurement () |
| Called on server to queue rain procurement (on next cycle end) | |
| void | StopRainProcurement () |
| Called on server to queue rain procurement removal (on next cycle end) | |
| void | OnUpdate (float deltaTime, float amount) |
| void | Reset () |
| void | ProcureLiquid (float amountBase, int liquidType=LIQUID_WATER) |
| void | UpdateIsUnderRoof () |
| float | GetBaseLiquidAmount () |
| override this to get different amount per ProcureLiquid cycle | |
| bool | IsActive () |
| void | SetActive (bool run) |
Private Attributes inherited from RainProcurementComponentBase | |
| ItemBase | m_ProcuringItem |
| RainProcurementHandler | m_Handler |
| bool | m_IsUnderRoof |
| bool | m_IsActive |
| int | m_UpdateCounter |
| const int | UPDATE_ROOFCHECK_COUNT = 3 |
Definition at line 89 of file RainProcurementComponent.c.