39 player.IncreaseDiseaseCount();
46 player.DecreaseDiseaseCount();
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
eModifierSyncIDs m_SyncID
float m_TickIntervalActive
float m_TickIntervalInactive
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
static const int AGENT_THRESHOLD_DEACTIVATE
static const int EVENT_1_INTERVAL_MIN
bool DeactivateCondition(PlayerBase player)
static const int EVENT_2_INTERVAL_MIN
void OnDeactivate(PlayerBase player)
void OnActivate(PlayerBase player)
static const int EVENT_2_INTERVAL_MAX
bool ActivateCondition(PlayerBase player)
static const int AGENT_THRESHOLD_ACTIVATE
static const int EVENT_1_INTERVAL_MAX
override string GetDebugText()
void OnTick(PlayerBase player, float deltaT)
static float RandomFloatInclusive(float min, float max)
Returns a random float number between and min [inclusive] and max [inclusive].