DayZ 1.24
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EnDebug.c File Reference

Go to the source code of this file.

Classes

class  DiagMenu
 

Enumerations

enum  ErrorExSeverity
 
enum  ShapeType {
  BBOX , LINE , SPHERE , CYLINDER ,
  DIAMOND , PYRAMID
}
 
enum  ShapeFlags {
  NOZBUFFER , NOZWRITE , WIREFRAME , TRANSP ,
  DOUBLESIDE , ONCE , NOOUTLINE , BACKFACE ,
  NOCULL , VISIBLE , ADDITIVE
}
 
enum  CollisionFlags
 

Functions

proto void DumpStack ()
 Prints current call stack (stack trace)
 
proto void DumpStackString (out string stack)
 Prints current call stack (stack trace) to given output.
 
proto void DebugBreak (bool condition=true, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
 Triggers breakpoint in C++ in run time(when app is running in debug enviroment)
 
void CompileBreak ()
 Triggers breakpoint in C++ in compile time(when app is running in debug enviroment)
 
proto void DPrint (string var)
 Prints content of variable to console/log. Should be used for critical messages so it will appear in debug log.
 
enum ErrorExSeverity ErrorEx (string err, ErrorExSeverity severity=ErrorExSeverity.ERROR)
 Error message, prefixed by method name, above 'INFO' will show a messagebox.
 
proto void ErrorExString (string err, out string str, ErrorExSeverity severity=ErrorExSeverity.ERROR)
 
proto native void Error2 (string title, string err)
 Messagebox with error message.
 
void Error (string err)
 Messagebox with error message.
 
proto void Print (void var)
 Prints content of variable to console/log.
 
proto void PrintToRPT (void var)
 Prints content of variable to RPT file (performance warning - each write means fflush! use with care)
 
proto void PrintFormat (string fmt, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
 Prints formated text to console/log.
 
proto native void GetMatrix (out vector mat[4])
 
proto native void SetMatrix (vector mat[4])
 
proto native void SetDirection (vector direction)
 
proto native void SetPosition (vector position)
 Set the world position of the Effect.
 
proto native void SetColor (int color)
 
proto native void SetFlags (ShapeFlags flags)
 
proto native void Destroy ()
 Cleans up the Effect, including unregistering if needed.
 
static proto native Shape Create (ShapeType type, int color, ShapeFlags flags, vector p1, vector p2)
 
static proto native Shape CreateLines (int color, ShapeFlags flags, vector p[], int num)
 
static proto native Shape CreateTris (int color, ShapeFlags flags, vector p[], int num)
 
static proto native Shape CreateSphere (int color, ShapeFlags flags, vector origin, float radius)
 
static proto native Shape CreateFrustum (float horizontalAngle, float verticalAngle, float length, int color, ShapeFlags flags)
 
static proto native Shape CreateCylinder (int color, ShapeFlags flags, vector origin, float radius, float length)
 
static Shape CreateArrow (vector from, vector to, float size, int color, ShapeFlags flags)
 
static Shape CreateBridgeArrow (vector from, vector to, float size, int color, ShapeFlags flags)
 
static void CreateMatrix (vector mat[4])
 

Variables

 INFO
 
 WARNING
 
 ERROR
 
enum ShapeType ErrorEx
 
 FIRSTCONTACT
 
NEARESTCONTACT ONLYSTATIC ONLYDYNAMIC ONLYWATER ALLOBJECTS
 
class DiagMenu Shape ()
 don't call destructor directly. Use Destroy() instead