5 static void OnChange(
string variableName) {}
6 static void OnAnyChange() {}
7 static void OnLoad() {}
8 static void OnSave() {}
9 static void OnReset() {}
10 static void OnRevert() {}
13 private void Settings() {}
14 private void ~Settings() {}
17class GameSettings: Settings
19 [
Attribute(
"false",
"checkbox",
"Is debug mode enabled")]
22 override static void OnAnyChange()
28class SettingsMenu: MenuBase
30 proto native external
bool AddSettings(
typename settingsClass);
31 proto native
void Save();
32 proto native
void Reset();
33 proto native
void Revert();
34 proto native
void Apply();
35 proto native
void Back();
void OnApply(PlayerBase player)
override bool OnChange(Widget w, int x, int y, bool finished)
proto native CGame GetGame()