5  static void OnChange(
string variableName) {}
 
    6  static void OnAnyChange() {}
 
    7  static void OnLoad() {}
 
    8  static void OnSave() {}
 
    9  static void OnReset() {}
 
   10  static void OnRevert() {}
 
   13  private void Settings() {}
 
   14  private void ~Settings() {}
 
   17class GameSettings: Settings
 
   19  [
Attribute(
"false", 
"checkbox", 
"Is debug mode enabled")]
 
   22  override static void OnAnyChange()
 
   28class SettingsMenu: MenuBase
 
   30  proto native external 
bool AddSettings(
typename settingsClass);
 
   31  proto native 
void Save();
 
   32  proto native 
void Reset();
 
   33  proto native 
void Revert();
 
   34  proto native 
void Apply();
 
   35  proto native 
void Back();
 
void OnApply(PlayerBase player)
 
override bool OnChange(Widget w, int x, int y, bool finished)
 
proto native CGame GetGame()