38 GetGame().GetUIManager().Back();
62 for (
int j = 0;
j < 20;
j++)
112 while (
child.GetSibling())
185 for (
int g = 0; g <
element.Count(); g++)
246 string file_path =
"xbox/pagedatacontroller.json";
248 file_path =
"ps4/pagedatacontroller.json";
276 layoutRoot =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/xbox/control_mapping_info_screen.layout");
278 layoutRoot.FindAnyWidget(
"Tabber").GetScript(
m_TabScript);
284#ifdef PLATFORM_CONSOLE
292 layoutRoot.FindAnyWidget(
"XboxControlsImage").Show(
true);
295 layoutRoot.FindAnyWidget(
"PSControlsImage").Show(
true);
316#ifdef PLATFORM_CONSOLE
318 layoutRoot.FindAnyWidget(
"toolbar_bg").Show(
true);
397 GetGame().GetMission().GetOnInputPresetChanged().Invoke();
class JsonControlMappingInfo m_BackButtonTextID
void DrawConnectingLines(int index)
ImageWidget m_tab_images[TABS_COUNT]
Super root of all classes in Enforce script.
Class for sending RPC over network.
proto native CGame GetGame()
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
proto void CloseFile(FileHandle file)
Close the File.
proto int FGets(FileHandle file, string var)
Get line from file, every next call of this function returns next line.
proto FileHandle OpenFile(string name, FileMode mode)
Opens File.
int ARGBF(float fa, float fr, float fg, float fb)
Converts <0.0, 1.0> ARGB into color.