DayZ 1.24
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Go to the source code of this file.
Classes | |
class | JsonControlMappingInfo |
Functions | |
void | ControlsXbox () |
void | ~ControlsXbox () |
void | Back () |
void | DrawConnectingLines (int index) |
array< ref JsonControlMappingInfo > | GetControlMappingInfo () |
override Widget | Init () |
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system) | |
override void | OnShow () |
override bool | OnClick (Widget w, int x, int y, int button) |
override void | Update (float timeslice) |
void | LoadFooterButtonTexts () |
Initial texts load for the footer buttons. | |
void | LoadTextStrings () |
Set correct bottom button texts based on platform (ps4 vs xbox texts) | |
void | SwitchPreset () |
Variables | |
class JsonControlMappingInfo | m_BackButtonTextID |
ButtonWidget | m_Back |
ImageWidget | m_ControlsLayoutImage |
const int | TABS_COUNT = 4 |
ImageWidget | m_tab_images [TABS_COUNT] |
TabberUI | m_TabScript |
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Definition at line 36 of file ControlsXbox.c.
References GetGame().
Referenced by UIScriptedMenu::OnClick(), and UIScriptedMenu::Update().
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Definition at line 26 of file ControlsXbox.c.
Definition at line 41 of file ControlsXbox.c.
References ARGBF(), UIScriptedMenu::GetControlMappingInfo(), and m_TabScript.
Referenced by Init(), UIScriptedMenu::Init(), UIScriptedMenu::UpdateTabContent(), and UIScriptedMenu::~TutorialsMenu().
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Definition at line 242 of file ControlsXbox.c.
References CloseFile(), ErrorEx, FGets(), and OpenFile().
Referenced by UIScriptedMenu::DrawConnectingLines().
Launched from 'DayZGame.DeferredInit' to make earlier access, use, and updates impossible (downside of a non-static system)
pre-init arrays
Definition at line 274 of file ControlsXbox.c.
References Class::CastTo(), DrawConnectingLines(), UIScriptedMenu::DrawConnectingLines(), GetGame(), InputUtils::GetRichtextButtonIconFromInputAction(), InputUtils::ICON_SCALE_TOOLBAR, m_Back, m_tab_images, and m_TabScript.
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Initial texts load for the footer buttons.
Definition at line 360 of file ControlsXbox.c.
References m_BackButtonTextID.
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Set correct bottom button texts based on platform (ps4 vs xbox texts)
Definition at line 368 of file ControlsXbox.c.
References m_BackButtonTextID.
Definition at line 331 of file ControlsXbox.c.
References UIScriptedMenu::Back(), and m_Back.
Definition at line 313 of file ControlsXbox.c.
References Class::CastTo(), and GetUApi().
Referenced by Container::Open(), ClosableContainer::Open(), and Container::SetOpenState().
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Definition at line 377 of file ControlsXbox.c.
References Class::CastTo(), GetGame(), and GetUApi().
Referenced by Update().
Definition at line 344 of file ControlsXbox.c.
References UIScriptedMenu::Back(), GetUApi(), m_TabScript, and SwitchPreset().
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Definition at line 31 of file ControlsXbox.c.
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Definition at line 17 of file ControlsXbox.c.
Referenced by UIScriptedMenu::BackButtonFocus(), Init(), UIScriptedMenu::Init(), UIScriptedMenu::IsFocusable(), OnClick(), and UIScriptedMenu::OnClick().
class JsonControlMappingInfo m_BackButtonTextID |
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Definition at line 18 of file ControlsXbox.c.
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Definition at line 20 of file ControlsXbox.c.
Referenced by Init(), and UIScriptedMenu::Init().
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Definition at line 21 of file ControlsXbox.c.
Referenced by DrawConnectingLines(), UIScriptedMenu::DrawConnectingLines(), Init(), UIScriptedMenu::Init(), Update(), UIScriptedMenu::Update(), and UIScriptedMenu::~TutorialsMenu().
Definition at line 19 of file ControlsXbox.c.