DayZ 1.24
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Analytics Class Reference

Static Private Member Functions

static void PlayerDeath (StatsEventDeathData data)
 
static void PlayerScoredKill (StatsEventScoredKillData data)
 
static void PlayerDisconnected (StatsEventDisconnectedData data)
 
static void PlayerMeasures (StatsEventMeasuresData data)
 
static void PlayerSpawned (StatsEventSpawnedData data)
 

Detailed Description

Definition at line 144 of file ScriptAnalytics.c.

Member Function Documentation

◆ PlayerDeath()

static void Analytics::PlayerDeath ( StatsEventDeathData data)
inlinestaticprivate

Definition at line 147 of file ScriptAnalytics.c.

148 {
149 ScriptAnalytics.SendPlayerDeath(data);
150 }

◆ PlayerDisconnected()

static void Analytics::PlayerDisconnected ( StatsEventDisconnectedData data)
inlinestaticprivate

Definition at line 159 of file ScriptAnalytics.c.

160 {
161 ScriptAnalytics.SendPlayerDisconnected(data);
162 }

Referenced by ManBase::OnDisconnect(), and CGame::OnEvent().

◆ PlayerMeasures()

static void Analytics::PlayerMeasures ( StatsEventMeasuresData data)
inlinestaticprivate

Definition at line 165 of file ScriptAnalytics.c.

166 {
167 ScriptAnalytics.SendPlayerMeasures(data);
168 }

Referenced by ManBase::UpdatePlayerMeasures().

◆ PlayerScoredKill()

static void Analytics::PlayerScoredKill ( StatsEventScoredKillData data)
inlinestaticprivate

Definition at line 153 of file ScriptAnalytics.c.

154 {
155 ScriptAnalytics.SendPlayerScoredKill(data);
156 }

◆ PlayerSpawned()

static void Analytics::PlayerSpawned ( StatsEventSpawnedData data)
inlinestaticprivate

Definition at line 171 of file ScriptAnalytics.c.

172 {
173 ScriptAnalytics.SendPlayerSpawned(data);
174 }

Referenced by CGame::OnEvent().


The documentation for this class was generated from the following file: