void AddDamage(float value_global, float value_blood, float value_shock)
void InsertDamageObject(DamageData damage_object)
void Get(array< ref DamageData > damage_list)
const int MAX_DAMAGE_RECORDS
ref array< ref DamageData > m_DamageList
void GetReversed(array< ref DamageData > damage_list)
void RemotePlayerDamageDebug(PlayerBase player)
bool m_ChangedSinceSerialization
void Serialize(array< ref RemotePlayerDamageDebug > list)
void PrintString(string s)
Helper for printing out string expression. Example: PrintString("Hello " + var);.