DayZ 1.24
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AnimalBase Class Reference

Private Member Functions

override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 
override void RegisterHitComponentsForAI ()
 
override string CaptureSound ()
 
override string ReleaseSound ()
 

Detailed Description

Definition at line 77 of file AnimalBase.c.

Member Function Documentation

◆ CaptureSound() [1/4]

override string AnimalBase::CaptureSound ( )
inlineprivate

Definition at line 90 of file AnimalBase.c.

91 {
92 return "GoatBleat_B_SoundSet";
93 }

◆ CaptureSound() [2/4]

override string AnimalBase::CaptureSound ( )
inlineprivate

Definition at line 155 of file AnimalBase.c.

156 {
157 return "HareSquawk_SoundSet";
158 }

◆ CaptureSound() [3/4]

override string AnimalBase::CaptureSound ( )
inlineprivate

Definition at line 285 of file AnimalBase.c.

286 {
287 return "SheepBleat_E_SoundSet";
288 }

◆ CaptureSound() [4/4]

override string AnimalBase::CaptureSound ( )
inlineprivate

Definition at line 335 of file AnimalBase.c.

336 {
337 return "HogSqueal_SoundSet";
338 }

◆ RegisterHitComponentsForAI() [1/4]

override void AnimalBase::RegisterHitComponentsForAI ( )
inlineprivate

Definition at line 79 of file AnimalBase.c.

80 {
81 m_DefaultHitComponent = "Zone_Chest";
83
88 }
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Register Hit Component for AI targeting.
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
Definition dayzplayer.c:582
string m_DefaultHitComponent
Definition dayzplayer.c:583
string m_DefaultHitPositionComponent
Definition dayzplayer.c:584

References m_DefaultHitComponent, m_DefaultHitPositionComponent, m_HitComponentsForAI, and DayZAIHitComponentHelpers::RegisterHitComponent().

◆ RegisterHitComponentsForAI() [2/4]

◆ RegisterHitComponentsForAI() [3/4]

◆ RegisterHitComponentsForAI() [4/4]

◆ ReleaseSound() [1/4]

override string AnimalBase::ReleaseSound ( )
inlineprivate

Definition at line 95 of file AnimalBase.c.

96 {
97 return "GoatBleat_A_SoundSet";
98 }

◆ ReleaseSound() [2/4]

override string AnimalBase::ReleaseSound ( )
inlineprivate

Definition at line 160 of file AnimalBase.c.

161 {
162 return "HareChirp_SoundSet";
163 }

◆ ReleaseSound() [3/4]

override string AnimalBase::ReleaseSound ( )
inlineprivate

Definition at line 290 of file AnimalBase.c.

291 {
292 return "SheepBleat_G_SoundSet";
293 }

◆ ReleaseSound() [4/4]

override string AnimalBase::ReleaseSound ( )
inlineprivate

Definition at line 340 of file AnimalBase.c.

341 {
342 return "HogGrunt_G_SoundSet";
343 }

The documentation for this class was generated from the following file: