37 return "CattleBellow_SoundSet";
42 return "CattleMooA_SoundSet";
68 return "WolfWhimper_SoundSet";
73 return "WolfBark_SoundSet";
92 return "GoatBleat_B_SoundSet";
97 return "GoatBleat_A_SoundSet";
106 return "DestructionEffectSpookyGoat";
157 return "HareSquawk_SoundSet";
162 return "HareChirp_SoundSet";
182 return "DeerBleat_SoundSet";
187 return "DeerRoar_SoundSet";
209 return "HenScream_SoundSet";
214 return "HenCluck_X_SoundSet";
229 return "DeadRooster";
242 return "DeadChicken_Brown";
250 return "DeadChicken_Brown";
258 return "DeadChicken_Spotted";
266 return "DeadChicken_White";
287 return "SheepBleat_E_SoundSet";
292 return "SheepBleat_G_SoundSet";
313 return "HogSqueal_SoundSet";
318 return "HogGrunt_G_SoundSet";
337 return "HogSqueal_SoundSet";
342 return "HogGrunt_G_SoundSet";
366 return "BearSnarl_SoundSet";
371 return "BearRoarShort_SoundSet";
bool IsDamageDestroyed(ActionTarget target)
override bool IsDestructionBehaviour()
ref ArrowManagerBase m_ArrowManager
void ~Animal_CapraHircus_Spooky()
override bool ReplaceOnDeath()
override string ReleaseSound()
override string GetDeadItemName()
override string CaptureSound()
override bool ResistContaminatedEffect()
class Animal_CapraHircus extends AnimalBase GetDestructionBehaviour()
override bool CanBeSkinned()
override void OnDamageDestroyed(int oldLevel)
class AnimalBase extends DayZAnimal RegisterHitComponentsForAI()
override bool KeepHealthOnReplace()
override string GetDeadItemName()
override string GetDeadItemName()
override string ReleaseSound()
override string CaptureSound()
override void RegisterHitComponentsForAI()
static void RegisterHitComponent(array< ref DayZAIHitComponent > pHitComponents, string pName, float pWeight)
Register Hit Component for AI targeting.
override ArrowManagerBase GetArrowManager()
ref ArrowManagerBase m_ArrowManager
override bool IsRefresherSignalingViable()
ref array< ref DayZAIHitComponent > m_HitComponentsForAI
Melee hit components (AI targeting)
void RegisterHitComponentsForAI()
register hit components for AI melee (used by attacking AI)
string m_DefaultHitComponent
string m_DefaultHitPositionComponent