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BotEvents.c
Go to the documentation of this file.
1
4
class
BotEventBase
5
{
6
PlayerBase
m_Player
;
7
EntityAI
m_Entity
;
8
9
void
BotEventBase
(
PlayerBase
p
=
NULL
,
EntityAI
e
=
NULL
) {
m_Entity
=
e
; }
10
string
DumpToString
() {}
11
};
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13
//class BotEventXXX : BotEventBase { void BotEventXXX (PlayerBase p = NULL) { } };
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class
BotEventStart
:
BotEventBase
{ };
17
class
BotEventStop
:
BotEventBase
{ };
18
19
class
BotEventEndOK
:
BotEventBase
{ };
20
class
BotEventEndFail
:
BotEventBase
{ };
21
class
BotEventEndTimeout
:
BotEventBase
{ };
22
class
BotEventOnItemInHandsChanged
:
BotEventBase
{ };
23
BotEventBase
represents event that triggers transition from state to state
Definition
BotEvents.c:5
BotEventBase::m_Player
PlayerBase m_Player
Definition
BotEvents.c:6
BotEventBase::m_Entity
EntityAI m_Entity
Definition
BotEvents.c:7
BotEventBase::DumpToString
string DumpToString()
Definition
BotEvents.c:10
BotEventBase::BotEventBase
void BotEventBase(PlayerBase p=NULL, EntityAI e=NULL)
Definition
BotEvents.c:9
BotEventEndFail
Definition
BotEvents.c:20
BotEventEndOK
Definition
BotEvents.c:19
BotEventEndTimeout
Definition
BotEvents.c:21
BotEventOnItemInHandsChanged
Definition
BotEvents.c:22
BotEventStart
Definition
BotEvents.c:16
BotEventStop
Definition
BotEvents.c:17
EntityAI
Definition
Building.c:6
Param3
Definition
EntityAI.c:95
PlayerBase
Definition
PlayerBaseClient.c:2
scripts
4_World
Systems
Bot
BotEvents.c
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1.10.0