DayZ 1.24
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BotEventBase Class Reference

represents event that triggers transition from state to state More...

Inheritance diagram for BotEventBase:
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Collaboration diagram for BotEventBase:
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Private Member Functions

void BotEventBase (PlayerBase p=NULL, EntityAI e=NULL)
 
string DumpToString ()
 

Private Attributes

PlayerBase m_Player
 
EntityAI m_Entity
 

Detailed Description

represents event that triggers transition from state to state

Definition at line 4 of file BotEvents.c.

Constructor & Destructor Documentation

◆ BotEventBase()

void BotEventBase::BotEventBase ( PlayerBase p = NULL,
EntityAI e = NULL )
inlineprivate

Definition at line 9 of file BotEvents.c.

9{ m_Entity = e; }
EntityAI m_Entity
Definition BotEvents.c:7

References m_Entity.

Member Function Documentation

◆ DumpToString()

string BotEventBase::DumpToString ( )
inlineprivate

Definition at line 10 of file BotEvents.c.

10{}

Member Data Documentation

◆ m_Entity

EntityAI BotEventBase::m_Entity
private

Definition at line 7 of file BotEvents.c.

Referenced by BotEventBase().

◆ m_Player

PlayerBase BotEventBase::m_Player
private

Definition at line 6 of file BotEvents.c.


The documentation for this class was generated from the following file: