Definition at line 38 of file MeleeAttack.c.
◆ MeleeAttackHeavyEvent()
void MeleeAttackSoundEvents::MeleeAttackHeavyEvent |
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Definition at line 40 of file MeleeAttack.c.
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int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
int m_SoundVoiceAnimEventClassID
References m_ID.
The documentation for this class was generated from the following file:
- scripts/4_World/Classes/SoundEvents/PlayerSoundEvents/Events/MeleeAttack.c