DayZ 1.24
|
Go to the source code of this file.
Classes | |
class | SoundEventBase |
Functions | |
class SoundEventBase | GetSoundEventType (int id) |
void | ~SoundEventBase () |
bool | IsSkipForControlled () |
void | Tick () |
bool | IsSoundCallbackExist () |
bool | IsDestroyRequested () |
bool | CanPlay () |
bool | Play () |
void | OnPlay (PlayerBase player) |
void | Stop () |
int | GetSoundEventID () |
int | GetSoundEventType () |
AbstractWave | GetSoundSetCallback () |
bool | PlayRequest (EPlayerSoundEventID id, bool sent_from_server=false) |
bool | PlayRequestEx (EPlayerSoundEventID id, bool sent_from_server=false, int param=0) |
int | GetCurrentStateEventID () |
int | GetCurrentStateEventType () |
Variables | |
AbstractWave | m_SoundSetCallback |
int | m_Type |
int | m_ID |
int | m_SoundVoiceAnimEventClassID |
bool | m_RequestDestroy |
string | m_SoundSetNameRoot |
bool | m_SkipForControlledCharacter |
int | m_Param |
bool GetSoundEventType::CanPlay | ( | ) |
Definition at line 120 of file SoundEvents.c.
int GetCurrentStateEventID | ( | ) |
Definition at line 83 of file SoundEvents.c.
int GetCurrentStateEventType | ( | ) |
Definition at line 84 of file SoundEvents.c.
int GetSoundEventType::GetSoundEventID | ( | ) |
Definition at line 138 of file SoundEvents.c.
int GetSoundEventType::GetSoundEventType | ( | ) |
Definition at line 143 of file SoundEvents.c.
class SoundEventBase GetSoundEventType | ( | int | id | ) |
Definition at line 1 of file SoundEvents.c.
AbstractWave GetSoundEventType::GetSoundSetCallback | ( | ) |
Definition at line 148 of file SoundEvents.c.
bool GetSoundEventType::IsDestroyRequested | ( | ) |
Definition at line 115 of file SoundEvents.c.
bool GetSoundEventType::IsSkipForControlled | ( | ) |
Definition at line 96 of file SoundEvents.c.
bool GetSoundEventType::IsSoundCallbackExist | ( | ) |
Definition at line 107 of file SoundEvents.c.
Referenced by IsFinished().
void GetSoundEventType::OnPlay | ( | PlayerBase | player | ) |
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
Definition at line 46 of file JumpEvents.c.
bool GetSoundEventType::Play | ( | ) |
Definition at line 125 of file SoundEvents.c.
bool PlayRequest | ( | EPlayerSoundEventID | id, |
bool | sent_from_server = false ) |
Definition at line 81 of file SoundEvents.c.
bool PlayRequestEx | ( | EPlayerSoundEventID | id, |
bool | sent_from_server = false, | ||
int | param = 0 ) |
Definition at line 82 of file SoundEvents.c.
void GetSoundEventType::Stop | ( | ) |
Definition at line 132 of file SoundEvents.c.
void GetSoundEventType::Tick | ( | ) |
Definition at line 101 of file SoundEvents.c.
void GetSoundEventType::~SoundEventBase | ( | ) |
Definition at line 90 of file SoundEvents.c.
int m_ID |
Definition at line 82 of file SoundEvents.c.
int m_Param |
Definition at line 87 of file SoundEvents.c.
Referenced by InitEx().
bool m_RequestDestroy |
Definition at line 84 of file SoundEvents.c.
bool m_SkipForControlledCharacter |
Definition at line 86 of file SoundEvents.c.
AbstractWave m_SoundSetCallback |
Definition at line 80 of file SoundEvents.c.
Referenced by PlayerSoundEventBase::OnPlay(), OnTick(), Play(), PosUpdate(), SendEvent(), SoftStop(), Stop(), ~InfectedSoundEventBase(), and ~PlayerSoundEventBase().
string m_SoundSetNameRoot |
Definition at line 85 of file SoundEvents.c.
Referenced by MindStateSoundEventBase::AlertedMoveSoundEvent(), MindStateSoundEventBase::CalmMoveSoundEvent(), CalmMoveSoundEvent(), CanPlay(), MindStateSoundEventBase::ChaseMoveSoundEvent(), ChaseMoveSoundEvent(), and Play().
int m_SoundVoiceAnimEventClassID |
Definition at line 83 of file SoundEvents.c.
Referenced by DrowningEvents(), HoldBreathSoundEventBase::ExhaustedBreathSoundEvent(), ExhaustedBreathSoundEvent(), SymptomSoundEventBase::FatigueSoundEvent(), GetSoundVoiceAnimEventClassID(), HasPriorityOverCurrent(), HoldBreathSoundEventBase(), HeatComfortEventsBase::HotSoundEvent(), InjuryMediumSoundEvent(), SymptomSoundEventBase::LaugherSoundEvent(), LaugherSoundEvent(), MeleeAttackSoundEvents(), PlayerSoundEventBase::PickupHeavySoundEvent(), PickupHeavySoundEvent(), Play(), StaminaSoundEventBase::StaminaDownHeavy(), StaminaDownHeavy(), StaminaLowFilterBase::StaminaLowFilterLower(), StaminaLowFilterBase::StaminaLowFilterUpper(), StaminaLowFilterUpper(), StaminaSoundEventBase::StaminaUpLight(), StaminaUpLight(), and SymptomSoundEventBase().
int m_Type |
Definition at line 81 of file SoundEvents.c.