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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | SoundEventBase |
Functions | |
| class SoundEventBase | GetSoundEventType (int id) |
| void | ~SoundEventBase () |
| bool | IsSkipForControlled () |
| void | Tick () |
| bool | IsSoundCallbackExist () |
| bool | IsDestroyRequested () |
| bool | CanPlay () |
| bool | Play () |
| void | OnPlay (PlayerBase player) |
| void | Stop () |
| int | GetSoundEventID () |
| int | GetSoundEventType () |
| AbstractWave | GetSoundSetCallback () |
| bool | PlayRequest (EPlayerSoundEventID id, bool sent_from_server=false) |
| bool | PlayRequestEx (EPlayerSoundEventID id, bool sent_from_server=false, int param=0) |
| int | GetCurrentStateEventID () |
| int | GetCurrentStateEventType () |
Variables | |
| AbstractWave | m_SoundSetCallback |
| int | m_Type |
| int | m_ID |
| int | m_SoundVoiceAnimEventClassID |
| bool | m_RequestDestroy |
| string | m_SoundSetNameRoot |
| bool | m_SkipForControlledCharacter |
| int | m_Param |
| bool GetSoundEventType::CanPlay | ( | ) |
Definition at line 120 of file SoundEvents.c.
| int GetCurrentStateEventID | ( | ) |
Definition at line 83 of file SoundEvents.c.
| int GetCurrentStateEventType | ( | ) |
Definition at line 84 of file SoundEvents.c.
| int GetSoundEventType::GetSoundEventID | ( | ) |
Definition at line 138 of file SoundEvents.c.
| int GetSoundEventType::GetSoundEventType | ( | ) |
Definition at line 143 of file SoundEvents.c.
| class SoundEventBase GetSoundEventType | ( | int | id | ) |
Definition at line 1 of file SoundEvents.c.
| AbstractWave GetSoundEventType::GetSoundSetCallback | ( | ) |
Definition at line 148 of file SoundEvents.c.
| bool GetSoundEventType::IsDestroyRequested | ( | ) |
Definition at line 115 of file SoundEvents.c.
| bool GetSoundEventType::IsSkipForControlled | ( | ) |
Definition at line 96 of file SoundEvents.c.
| bool GetSoundEventType::IsSoundCallbackExist | ( | ) |
Definition at line 107 of file SoundEvents.c.
Referenced by IsFinished().
| void GetSoundEventType::OnPlay | ( | PlayerBase | player | ) |
!! beware of the ifdef above , most likely you want to put your code above it, otherwise it might not get executed !!!
Definition at line 46 of file JumpEvents.c.
| bool GetSoundEventType::Play | ( | ) |
Definition at line 125 of file SoundEvents.c.
| bool PlayRequest | ( | EPlayerSoundEventID | id, |
| bool | sent_from_server = false ) |
Definition at line 81 of file SoundEvents.c.
| bool PlayRequestEx | ( | EPlayerSoundEventID | id, |
| bool | sent_from_server = false, | ||
| int | param = 0 ) |
Definition at line 82 of file SoundEvents.c.
| void GetSoundEventType::Stop | ( | ) |
Definition at line 132 of file SoundEvents.c.
| void GetSoundEventType::Tick | ( | ) |
Definition at line 101 of file SoundEvents.c.
| void GetSoundEventType::~SoundEventBase | ( | ) |
Definition at line 90 of file SoundEvents.c.
| int m_ID |
Definition at line 82 of file SoundEvents.c.
| int m_Param |
Definition at line 87 of file SoundEvents.c.
Referenced by InitEx().
| bool m_RequestDestroy |
Definition at line 84 of file SoundEvents.c.
| bool m_SkipForControlledCharacter |
Definition at line 86 of file SoundEvents.c.
| AbstractWave m_SoundSetCallback |
Definition at line 80 of file SoundEvents.c.
Referenced by PlayerSoundEventBase::OnPlay(), OnTick(), Play(), PosUpdate(), SendEvent(), SoftStop(), Stop(), ~InfectedSoundEventBase(), and ~PlayerSoundEventBase().
| string m_SoundSetNameRoot |
Definition at line 85 of file SoundEvents.c.
Referenced by MindStateSoundEventBase::AlertedMoveSoundEvent(), MindStateSoundEventBase::CalmMoveSoundEvent(), CalmMoveSoundEvent(), CanPlay(), MindStateSoundEventBase::ChaseMoveSoundEvent(), ChaseMoveSoundEvent(), and Play().
| int m_SoundVoiceAnimEventClassID |
Definition at line 83 of file SoundEvents.c.
Referenced by DrowningEvents(), HoldBreathSoundEventBase::ExhaustedBreathSoundEvent(), ExhaustedBreathSoundEvent(), SymptomSoundEventBase::FatigueSoundEvent(), GetSoundVoiceAnimEventClassID(), HasPriorityOverCurrent(), HoldBreathSoundEventBase(), HeatComfortEventsBase::HotSoundEvent(), InjuryMediumSoundEvent(), SymptomSoundEventBase::LaugherSoundEvent(), LaugherSoundEvent(), MeleeAttackSoundEvents(), PlayerSoundEventBase::PickupHeavySoundEvent(), PickupHeavySoundEvent(), Play(), StaminaSoundEventBase::StaminaDownHeavy(), StaminaDownHeavy(), StaminaLowFilterBase::StaminaLowFilterLower(), StaminaLowFilterBase::StaminaLowFilterUpper(), StaminaLowFilterUpper(), StaminaSoundEventBase::StaminaUpLight(), StaminaUpLight(), and SymptomSoundEventBase().
| int m_Type |
Definition at line 81 of file SoundEvents.c.