override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave GetSoundSetCallback()
bool m_SkipForControlledCharacter
bool IsSkipForControlled()
int m_SoundVoiceAnimEventClassID
string m_SoundSetNameRoot
void OnPlay(PlayerBase player)
AbstractWave m_SoundSetCallback
bool IsSoundCallbackExist()
bool IsDestroyRequested()