DayZ 1.24
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Static Private Attributes | |
static string | m_Path = "$mission:cfggameplay.json" |
static ref array< ref ITEM_DataBase > | m_Items = new array<ref ITEM_DataBase>() |
static ref CfgGameplayJson | m_Data = new CfgGameplayJson() |
Definition at line 1 of file CfgGameplayHandler.c.
Definition at line 384 of file CfgGameplayHandler.c.
References m_Data.
Referenced by ShockMdfr::OnTick().
Definition at line 425 of file CfgGameplayHandler.c.
References m_Data.
Referenced by ManBase::OnCommandHandlerTick().
Definition at line 254 of file CfgGameplayHandler.c.
References m_Data.
Definition at line 154 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Entity::ProcessInvulnerabilityCheck().
Definition at line 160 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Entity::ProcessInvulnerabilityCheck().
Definition at line 319 of file CfgGameplayHandler.c.
References m_Data.
Definition at line 289 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::HeightPlacementCheck().
Definition at line 274 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::IsBaseViable().
Definition at line 269 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::IsClippingRoof().
Definition at line 299 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::IsCollidingAngle().
Definition at line 259 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::GetProjectionEntityPosition(), and Hologram::IsCollidingBBox().
Definition at line 309 of file CfgGameplayHandler.c.
References m_Data.
Referenced by IsColliding(), and IsCollidingEx().
Definition at line 304 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::IsCollidingGPlot().
Definition at line 264 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::IsCollidingPlayer().
Definition at line 279 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::IsInTerrain().
Definition at line 294 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::IsPlacementPermitted().
Definition at line 284 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Hologram::IsUnderwater().
Definition at line 314 of file CfgGameplayHandler.c.
References m_Data.
Referenced by BaseBuildingBase::PerformRoofCheckForBase().
! ===================================================================================== !! the naming convention for static functions in this file is Get+MemberVariableName !! ! =====================================================================================
Definition at line 121 of file CfgGameplayHandler.c.
References m_Data.
Referenced by PlayerBase::OnGameplayDataHandlerSync().
Definition at line 165 of file CfgGameplayHandler.c.
References m_Data.
Referenced by MissionBase::OnGameplayDataHandlerLoad(), and ManBase::OnGameplayDataHandlerSync().
Definition at line 170 of file CfgGameplayHandler.c.
References m_Data.
Referenced by UIScriptedMenu::ShouldRestartBeVisible(), and UIScriptedMenu::UpdateGUI().
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inlinestaticprivate |
Definition at line 324 of file CfgGameplayHandler.c.
References m_Data.
Referenced by ManBase::CanPlaceItem().
Definition at line 143 of file CfgGameplayHandler.c.
References m_Data.
Referenced by WorldData::Init().
Definition at line 138 of file CfgGameplayHandler.c.
References m_Data.
Referenced by WorldData::Init().
Definition at line 415 of file CfgGameplayHandler.c.
References m_Data.
Referenced by DrowningMdfr::OnTick().
Definition at line 354 of file CfgGameplayHandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
Definition at line 344 of file CfgGameplayHandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
Definition at line 349 of file CfgGameplayHandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
Definition at line 334 of file CfgGameplayHandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
Definition at line 329 of file CfgGameplayHandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
Definition at line 364 of file CfgGameplayHandler.c.
References m_Data.
Referenced by ManBase::OnGameplayDataHandlerSync().
Definition at line 359 of file CfgGameplayHandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
Definition at line 339 of file CfgGameplayHandler.c.
References m_Data.
Referenced by HitDirectionEffectBase::CheckValues().
Definition at line 128 of file CfgGameplayHandler.c.
References m_Data.
Referenced by ManBase::UpdateLighting().
Definition at line 405 of file CfgGameplayHandler.c.
References m_Data.
Referenced by UIScriptedMenu::Init().
Definition at line 400 of file CfgGameplayHandler.c.
References m_Data.
Referenced by UIScriptedMenu::Init().
Definition at line 390 of file CfgGameplayHandler.c.
References m_Data.
Referenced by UIScriptedMenu::CloseMapMenu(), MissionBase::OnUpdate(), and UIScriptedMenu::Update().
Definition at line 395 of file CfgGameplayHandler.c.
References m_Data.
Referenced by UIScriptedMenu::Init(), and UIScriptedMenu::Update().
Definition at line 214 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::RegisterStaminaModifiers().
Definition at line 244 of file CfgGameplayHandler.c.
References m_Data, and Math::Max().
Definition at line 249 of file CfgGameplayHandler.c.
References m_Data, and Math::Max().
Definition at line 234 of file CfgGameplayHandler.c.
References m_Data, and Math::Max().
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeInitMovement().
Definition at line 229 of file CfgGameplayHandler.c.
References m_Data, and Math::Max().
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeInitMovement().
Definition at line 239 of file CfgGameplayHandler.c.
References m_Data, and Math::Max().
Referenced by DayZPlayerTypeUtils::DayZPlayerTypeInitMovement().
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inlinestaticprivate |
Definition at line 133 of file CfgGameplayHandler.c.
References m_Data.
Referenced by ObjectSpawnerHandler::SpawnObjects().
Definition at line 219 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::RegisterStaminaModifiers().
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inlinestaticprivate |
Definition at line 430 of file CfgGameplayHandler.c.
References m_Data.
Referenced by PlayerSpawnHandler::LoadData().
Definition at line 420 of file CfgGameplayHandler.c.
References m_Data.
Referenced by DrowningMdfr::OnTick().
Definition at line 374 of file CfgGameplayHandler.c.
References m_Data.
Referenced by ShockMdfr::GetRefillSpeed().
Definition at line 379 of file CfgGameplayHandler.c.
References m_Data.
Referenced by ShockMdfr::GetRefillSpeed().
Definition at line 189 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaProcessor_Ladder().
Definition at line 180 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaProcessor_Move().
Definition at line 175 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaProcessor_Move().
Definition at line 185 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::StaminaProcessor_Swimming().
Definition at line 410 of file CfgGameplayHandler.c.
References m_Data.
Definition at line 204 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::Update().
Definition at line 199 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::DepleteStamina(), StaminaHandler::GetStaminaMax(), PlayerStatsPCO_Base::Init(), StaminaHandler::RegisterStaminaModifiers(), StaminaHandler::SetStamina(), Hud::SetStamina(), StaminaHandler::StaminaHandler(), and StaminaHandler::Update().
Definition at line 209 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::RegisterStaminaConsumers(), and StaminaHandler::Update().
Definition at line 194 of file CfgGameplayHandler.c.
References m_Data.
Referenced by StaminaHandler::Update().
Definition at line 369 of file CfgGameplayHandler.c.
References m_Data.
Referenced by UIScriptedMenu::CloseMapMenu(), ManBase::CommandHandler(), MissionBase::HandleMapToggleByKeyboardShortcut(), MissionBase::OnUpdate(), ActionUnfoldMapCB::PerformMapChange(), and ActionUnfoldMapCB::~ActionUnfoldMapCB().
Definition at line 147 of file CfgGameplayHandler.c.
References m_Data.
Referenced by Entity::GetWetWeightModifier().
Definition at line 29 of file CfgGameplayHandler.c.
References m_Items.
Referenced by LoadData().
we are allowed to read the file, so we replace the default data with data from json
Definition at line 42 of file CfgGameplayHandler.c.
References ErrorEx, FileExist(), GetGame(), InitData(), m_Data, m_Path, OnLoaded(), and ValidateItems().
Referenced by MissionBase::OnInit().
Definition at line 77 of file CfgGameplayHandler.c.
References GetGame().
Referenced by LoadData().
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inlinestaticprivate |
Definition at line 98 of file CfgGameplayHandler.c.
References ErrorEx, and m_Data.
Referenced by CGame::OnRPC().
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inlinestaticprivate |
Definition at line 9 of file CfgGameplayHandler.c.
References m_Items.
Referenced by ITEM_DataBase::ITEM_DataBase().
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inlinestaticprivate |
Definition at line 90 of file CfgGameplayHandler.c.
References GetGame(), and m_Data.
Referenced by MissionBase::OnEvent().
Definition at line 14 of file CfgGameplayHandler.c.
References m_Items, and PrintToRPT().
Referenced by LoadData().
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staticprivate |
Definition at line 6 of file CfgGameplayHandler.c.
Referenced by GetAllowRefillSpeedModifier(), GetAllowStaminaAffectInertia(), GetDisable2dMap(), GetDisableBaseDamage(), GetDisableContainerDamage(), GetDisableDistanceCheck(), GetDisableHeightPlacementCheck(), GetDisableIsBaseViableCheck(), GetDisableIsClippingRoofCheck(), GetDisableIsCollidingAngleCheck(), GetDisableIsCollidingBBoxCheck(), GetDisableIsCollidingCheck(), GetDisableIsCollidingGPlotCheck(), GetDisableIsCollidingPlayerCheck(), GetDisableIsInTerrainCheck(), GetDisableIsPlacementPermittedCheck(), GetDisableIsUnderwaterCheck(), GetDisablePerformRoofCheck(), GetDisablePersonalLight(), GetDisableRespawnDialog(), GetDisableRespawnInUnconsciousness(), GetDisallowedTypesInUnderground(), GetEnvironmentMaxTemps(), GetEnvironmentMinTemps(), GetHealthDepletionSpeed(), GetHitIndicationBreakPoint(), GetHitIndicationIndicatorColor(), GetHitIndicationMaxDuration(), GetHitIndicationMode(), GetHitIndicationOverrideEnabled(), GetHitIndicationPPEEnabled(), GetHitIndicationScatter(), GetHitIndicationTypeID(), GetHoldBreathStaminaModifier(), GetLightingConfig(), GetMapDisplayNavigationInfo(), GetMapDisplayPlayerPosition(), GetMapIgnoreMapOwnership(), GetMapIgnoreNavItemsOwnership(), GetMeleeStaminaModifier(), GetMovementRotationSpeedJog(), GetMovementRotationSpeedSprint(), GetMovementTimeToSprint(), GetMovementTimeToStrafeJog(), GetMovementTimeToStrafeSprint(), GetObjectSpawnersArr(), GetObstacleTraversalStaminaModifier(), GetPlayerSpawnGearPresetFiles(), GetShockDepletionSpeed(), GetShockRefillSpeedConscious(), GetShockRefillSpeedUnconscious(), GetSprintLadderStaminaModifier(), GetSprintStaminaModifierCro(), GetSprintStaminaModifierErc(), GetSprintSwimmingStaminaModifier(), GetStaminaDepletionSpeed(), GetStaminaKgToStaminaPercentPenalty(), GetStaminaMax(), GetStaminaMinCap(), GetStaminaWeightLimitThreshold(), GetUse3DMap(), GetWetnessWeightModifiers(), LoadData(), OnRPC(), SyncDataSend(), and SyncDataSendEx().
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staticprivate |
Definition at line 4 of file CfgGameplayHandler.c.
Referenced by InitData(), RegisterItem(), and ValidateItems().
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staticprivate |
Definition at line 3 of file CfgGameplayHandler.c.
Referenced by LoadData().