DayZ 1.24
Loading...
Searching...
No Matches
SalineMdfr Class Reference
Inheritance diagram for SalineMdfr:
[legend]
Collaboration diagram for SalineMdfr:
[legend]

Private Member Functions

override void Init ()
 
override bool ActivateCondition (PlayerBase player)
 
override bool DeactivateCondition (PlayerBase player)
 
override void OnReconnect (PlayerBase player)
 
override void OnActivate (PlayerBase player)
 
override void OnDeactivate (PlayerBase player)
 
override void OnTick (PlayerBase player, float deltaT)
 
float CalculateRegenTime ()
 

Private Attributes

float m_RegenTime
 

Detailed Description

Definition at line 1 of file Saline.c.

Member Function Documentation

◆ ActivateCondition()

override bool SalineMdfr::ActivateCondition ( PlayerBase player)
inlineprivate

Definition at line 15 of file Saline.c.

16 {
17 return false;
18 }

◆ CalculateRegenTime()

float SalineMdfr::CalculateRegenTime ( )
inlineprivate

◆ DeactivateCondition()

override bool SalineMdfr::DeactivateCondition ( PlayerBase player)
inlineprivate

Definition at line 20 of file Saline.c.

21 {
23
25 return true;
26 else
27 return false;
28 }
float GetAttachedTime()
float m_RegenTime
Definition Saline.c:3

References GetAttachedTime(), and m_RegenTime.

◆ Init()

override void SalineMdfr::Init ( )
inlineprivate

Definition at line 4 of file Saline.c.

5 {
7 m_IsPersistent = true;
8 m_ID = eModifiers.MDF_SALINE;
13 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
bool m_TrackActivatedTime
void DisableActivateCheck()
float m_TickIntervalActive
float m_TickIntervalInactive
bool m_IsPersistent
const int DEFAULT_TICK_TIME_INACTIVE
const int DEFAULT_TICK_TIME_ACTIVE
float CalculateRegenTime()
Definition Saline.c:59
eModifiers
Definition eModifiers.c:2

References CalculateRegenTime(), DEFAULT_TICK_TIME_ACTIVE, DEFAULT_TICK_TIME_INACTIVE, DisableActivateCheck(), m_ID, m_IsPersistent, m_RegenTime, m_TickIntervalActive, m_TickIntervalInactive, and m_TrackActivatedTime.

◆ OnActivate()

override void SalineMdfr::OnActivate ( PlayerBase player)
inlineprivate

Definition at line 35 of file Saline.c.

36 {
37 player.IncreaseHealingsCount();
38 /*
39 if( player.GetNotifiersManager() )
40 player.GetNotifiersManager().ActivateByType(eNotifiers.NTF_PILLS);
41 */
42 }

◆ OnDeactivate()

override void SalineMdfr::OnDeactivate ( PlayerBase player)
inlineprivate

Definition at line 44 of file Saline.c.

45 {
46 player.DecreaseHealingsCount();
47 /*
48 if( player.GetNotifiersManager() )
49 player.GetNotifiersManager().DeactivateByType(eNotifiers.NTF_PILLS);
50 */
51 }

◆ OnReconnect()

override void SalineMdfr::OnReconnect ( PlayerBase player)
inlineprivate

Definition at line 30 of file Saline.c.

31 {
33 }
class HumanMovementState OnActivate()
HumanCommandScript fully scriptable command.
Definition human.c:1167

References OnActivate().

◆ OnTick()

override void SalineMdfr::OnTick ( PlayerBase player,
float deltaT )
inlineprivate

Definition at line 53 of file Saline.c.

54 {
57 }
static const float SALINE_WATER_REGEN_PER_SEC

References PlayerConstants::SALINE_BLOOD_REGEN_PER_SEC, and PlayerConstants::SALINE_WATER_REGEN_PER_SEC.

Member Data Documentation

◆ m_RegenTime

float SalineMdfr::m_RegenTime
private

Definition at line 3 of file Saline.c.

Referenced by DeactivateCondition(), and Init().


The documentation for this class was generated from the following file: