DayZ 1.24
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CCTTree.c
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2{
3 protected float m_MaximalActionDistanceSq;
4
9
10 override bool Can(PlayerBase player, ActionTarget target)
11 {
12 if (!target)
13 return false;
14
15 Object targetObject = target.GetObject();
16 if (!player || !targetObject || targetObject.IsDamageDestroyed())
17 return false;
18
19 if (GetGame().IsServer() && GetGame().IsMultiplayer())
20 return true;
21
22 return (vector.DistanceSq(target.GetCursorHitPos(), player.GetPosition()) <= m_MaximalActionDistanceSq);
23 }
24};
override bool Can(PlayerBase player, ActionTarget target)
Definition CCTTree.c:10
float m_MaximalActionDistanceSq
Definition CCTTree.c:3
void CCTTree(float maximal_target_distance)
Definition CCTTree.c:5
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
proto native CGame GetGame()