DayZ 1.24
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CraftWitchHoodCoif Class Reference
Inheritance diagram for CraftWitchHoodCoif:
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Collaboration diagram for CraftWitchHoodCoif:
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Private Member Functions

override void Init ()
 
override bool CanDo (ItemBase ingredients[], PlayerBase player)
 

Detailed Description

Definition at line 1 of file CraftWitchHoodCoif.c.

Member Function Documentation

◆ CanDo()

override bool CraftWitchHoodCoif::CanDo ( ItemBase ingredients[],
PlayerBase player )
inlineprivate

Definition at line 63 of file CraftWitchHoodCoif.c.

64 {
65 return ingredients[0].IsEmpty();
66 }

◆ Init()

override void CraftWitchHoodCoif::Init ( )
inlineprivate

Definition at line 3 of file CraftWitchHoodCoif.c.

4 {
5 m_Name = "#STR_CraftArmoredHood";
6 m_IsInstaRecipe = false;//should this recipe be performed instantly without animation
7 m_AnimationLength = 2;//animation length in relative time units
8 m_Specialty = 0.02;// value > 0 for roughness, value < 0 for precision
9
10
11 //conditions
12 m_MinDamageIngredient[0] = -1;//-1 = disable check
13 m_MaxDamageIngredient[0] = 3;//-1 = disable check
14
15 m_MinQuantityIngredient[0] = -1;//-1 = disable check
16 m_MaxQuantityIngredient[0] = -1;//-1 = disable check
17
18 m_MinDamageIngredient[1] = -1;//-1 = disable check
19 m_MaxDamageIngredient[1] = 3;//-1 = disable check
20
21 m_MinQuantityIngredient[1] = -1;//-1 = disable check
22 m_MaxQuantityIngredient[1] = -1;//-1 = disable check
23 //----------------------------------------------------------------------------------------------------------------------
24
25 //INGREDIENTS
26 //ingredient 1
27 InsertIngredient(0, "WitchHood_ColorBase"); //you can insert multiple ingredients this way
28
29 m_IngredientAddHealth[0] = 0;// 0 = do nothing
30 m_IngredientSetHealth[0] = -1; // -1 = do nothing
31 m_IngredientAddQuantity[0] = 0;// 0 = do nothing
32 m_IngredientDestroy[0] = true;//true = destroy, false = do nothing
33 m_IngredientUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this ingredient
34
35 //ingredient 2
36 InsertIngredient(1, "Chainmail_Coif"); //you can insert multiple ingredients this way
37
38 m_IngredientAddHealth[1] = -10;// 0 = do nothing
39 m_IngredientSetHealth[1] = -1; // -1 = do nothing
40 m_IngredientAddQuantity[1] = 0;// 0 = do nothing
41 m_IngredientDestroy[1] = true;// false = do nothing
42 m_IngredientUseSoftSkills[1] = true;// set 'true' to allow modification of the values by softskills on this ingredient
43
44 //----------------------------------------------------------------------------------------------------------------------
45
46 //result1
47
48 AddResult("WitchHoodCoif_");//add results here
49
50 m_ResultSetFullQuantity[0] = false;//true = set full quantity, false = do nothing
51 m_ResultSetQuantity[0] = -1;//-1 = do nothing
52 m_ResultSetHealth[0] = -1;//-1 = do nothing
53 m_ResultInheritsHealth[0] = -2;// (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
54 m_ResultInheritsColor[0] = 0;// (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
55 m_ResultToInventory[0] = -2;//(value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
56 m_ResultUseSoftSkills[0] = false;// set 'true' to allow modification of the values by softskills on this result
57 m_ResultReplacesIngredient[0] = -1;// value == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
58
59
60 //----------------------------------------------------------------------------------------------------------------------
61 }
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:38
int m_ResultToInventory[MAXIMUM_RESULTS]
Definition RecipeBase.c:45
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:34
string m_Name
Definition RecipeBase.c:18
float m_ResultSetHealth[MAXIMUM_RESULTS]
Definition RecipeBase.c:43
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Definition RecipeBase.c:42
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Definition RecipeBase.c:41
bool m_IsInstaRecipe
Definition RecipeBase.c:24
void AddResult(string item)
Definition RecipeBase.c:155
bool m_ResultUseSoftSkills[MAXIMUM_RESULTS]
Definition RecipeBase.c:49
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Definition RecipeBase.c:48
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:35
float m_Specialty
Definition RecipeBase.c:23
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:37
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Definition RecipeBase.c:46
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:29
void InsertIngredient(int index, string ingredient)
Definition RecipeBase.c:128
float m_AnimationLength
Definition RecipeBase.c:22
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Definition RecipeBase.c:47
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:30
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:36
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:31
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Definition RecipeBase.c:32

References RecipeBase::AddResult(), RecipeBase::InsertIngredient(), RecipeBase::m_AnimationLength, RecipeBase::m_IngredientAddHealth, RecipeBase::m_IngredientAddQuantity, RecipeBase::m_IngredientDestroy, RecipeBase::m_IngredientSetHealth, RecipeBase::m_IngredientUseSoftSkills, RecipeBase::m_IsInstaRecipe, RecipeBase::m_MaxDamageIngredient, RecipeBase::m_MaxQuantityIngredient, RecipeBase::m_MinDamageIngredient, RecipeBase::m_MinQuantityIngredient, RecipeBase::m_Name, RecipeBase::m_ResultInheritsColor, RecipeBase::m_ResultInheritsHealth, RecipeBase::m_ResultReplacesIngredient, RecipeBase::m_ResultSetFullQuantity, RecipeBase::m_ResultSetHealth, RecipeBase::m_ResultSetQuantity, RecipeBase::m_ResultToInventory, RecipeBase::m_ResultUseSoftSkills, and RecipeBase::m_Specialty.


The documentation for this class was generated from the following file: