5 return "ZmbM_Normal_HeavyHit_Soundset";
10 return "ZmbM_Normal_CallToArmsShort_Soundset";
243 int index = GetHiddenSelectionIndex(
"camo");
245 SetObjectMaterial(
index,
"dz\\characters\\zombies\data\\Mummy_dead.rvmat");
246 SetObjectTexture(
index,
"dz\\characters\\zombies\\data\\Mummy_dead_CO.paa");
bool IsDamageDestroyed(ActionTarget target)
override string ReleaseSound()
override string CaptureSound()
Base class for eatch Infected type.
ZombieMummyLight m_EyeLight
override void OnDamageDestroyed(int oldLevel)
override bool ResistContaminatedEffect()
override bool IsZombieMilitary()
proto native CGame GetGame()