void SetACData(Param units)
void OnCompletePogress(ActionData action_data)
override int Execute(ActionData action_data)
float m_DefaultTimeToComplete
override float GetProgress()
override void Setup(ActionData action_data)
ref Param1< float > m_SpentUnits
void SetProgress(float value)
override int Cancel(ActionData action_data)
void CAContinuousRepeat(float time_to_complete_action)