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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | array |
| Result for an object found in CGame.IsBoxCollidingGeometryProxy. More... | |
| class | ParticleSource |
| Entity which has the particle instance as an ObjectComponent. More... | |
Typedefs | |
| typedef array< ParticleSource > | ParticleSourceArray |
Enumerations | |
| enum | ParticleAutoDestroyFlags { ON_END , ON_STOP , ALL } |
| Flags to pass to ParticleSource.SetParticleAutoDestroyFlags. More... | |
Variables | |
| enum ParticleAutoDestroyFlags | NONE |
| Flags to pass to ParticleSource.PlayParticleEx. | |
| enum ParticleAutoDestroyFlags | RESET |
| Reset state after stopping. | |
| enum ParticleAutoDestroyFlags | IMMEDIATE |
| Flag will make the particle stop immediately, taking it out of simulation and clearing VISIBLE flag. | |
| enum ParticleAutoDestroyFlags | VISIBLE |
| Is default behaviour, but can be used in conjuction with IMMEDIATE which hides it when this flag is not present. | |
| enum ParticleAutoDestroyFlags | PAUSE |
| (SPF_IMMEDIATE | SPF_VISIBLE) "Freezes" the particle while keeping it visible | |
| enum ParticleAutoDestroyFlags | FULL |
| Mode for GetParticle. | |
| enum ParticleAutoDestroyFlags | NO_EXT |
| Full path without ext ("graphics/particles/smoking_barrel_small") | |
| enum ParticleAutoDestroyFlags | FILE |
| Filename only ("smoking_barrel_small") | |
| enum ParticleAutoDestroyFlags | PLAY_ON_CREATION |
| Makes the particle start playing immediately after being created. | |
| enum ParticleAutoDestroyFlags | FORCE_WORLD_ROT |
| Only applicable when there is a parent, this will force the localOri to be in world space instead of local. | |
| enum ParticleAutoDestroyFlags | KEEP_PARENT_ON_END |
| By default, a particle unparents when it ends, this disables this behaviour. | |
Definition at line 103 of file ParticleSource.c.
Flags to pass to ParticleSource.SetParticleAutoDestroyFlags.
| Enumerator | |
|---|---|
| ON_END | Destroy when the Particle ends (looping particle never ends) |
| ON_STOP | Destroy when particle stops. |
| ALL | ON_END | ON_STOP. |
Definition at line 2 of file ParticleSource.c.
Filename only ("smoking_barrel_small")
| enum ParticleAutoDestroyFlags FORCE_WORLD_ROT |
Only applicable when there is a parent, this will force the localOri to be in world space instead of local.
Mode for GetParticle.
Full path with ext ("graphics/particles/smoking_barrel_small.ptc")
| enum ParticleAutoDestroyFlags IMMEDIATE |
Flag will make the particle stop immediately, taking it out of simulation and clearing VISIBLE flag.
| enum ParticleAutoDestroyFlags KEEP_PARENT_ON_END |
By default, a particle unparents when it ends, this disables this behaviour.
| enum ParticleAutoDestroyFlags NO_EXT |
Full path without ext ("graphics/particles/smoking_barrel_small")
| @ NONE |
Flags to pass to ParticleSource.PlayParticleEx.
No automatic destroying.
Flags to pass to ParticleSource.StopParticle.
No flags
Definition at line 5 of file ParticleSource.c.
| enum ParticleAutoDestroyFlags PAUSE |
(SPF_IMMEDIATE | SPF_VISIBLE) "Freezes" the particle while keeping it visible
| enum ParticleAutoDestroyFlags PLAY_ON_CREATION |
Makes the particle start playing immediately after being created.
| enum ParticleAutoDestroyFlags RESET |
Reset state after stopping.
| enum ParticleAutoDestroyFlags VISIBLE |
Is default behaviour, but can be used in conjuction with IMMEDIATE which hides it when this flag is not present.