31 if (
hcw.GetRunningAction() ==
m_action &&
hcw.GetRunningActionType() == m_actionType)
void wpnDebugPrint(string s)
class WeaponEndAction extends WeaponStartAction m_action
static bool IsWeaponLogEnable()
signalize mechanism manipulation
simple class starting animation action specified by m_action and m_actionType
represent weapon state base
void WeaponStartAction(Weapon_Base w=NULL, WeaponStateBase parent=NULL, WeaponActions action=WeaponActions.NONE, int actionType=-1)
specific action sub-type
override void OnEntry(WeaponEventBase e)
override void OnExit(WeaponEventBase e)
void Error(string err)
Messagebox with error message.
string WeaponActionTypeToString(int A, int AT)
class HumanCommandWeapons HumanCommandAdditives()