12 m_Root =
GetGame().GetWorkspace().CreateWidgets(
"gui/layouts/new_ui/option_level_marker.layout", parent);
13#ifdef PLATFORM_CONSOLE
14 m_Parent = parent.GetParent().GetParent();
16#ifdef PLATFORM_WINDOWS
50 m_Slider2.SetCurrent(NormalizeInput(
value));
override void SetValue(int value, bool fire_event=true)
This Option Selector handles a Slider Marker, which basically has 2 sliders One slider is for selecti...
void SetSlider2Value(float value)
override bool OnUpdate(Widget w)
void OptionSelectorLevelMarker(Widget parent, float value, ScriptedWidgetEventHandler parentMenu, bool disabled, float min, float max)
proto native CGame GetGame()