DayZ 1.24
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StaminaSoundEventBase Class Reference

Private Member Functions

void StaminaDownHeavy ()
 
void StaminaUpLight ()
 
void StaminaNormalDummy ()
 

Detailed Description

Definition at line 55 of file StaminaEvents.c.

Member Function Documentation

◆ StaminaDownHeavy()

void StaminaSoundEventBase::StaminaDownHeavy ( )
inlineprivate

Definition at line 57 of file StaminaEvents.c.

58 {
59 m_ID = EPlayerSoundEventID.STAMINA_DOWN_HEAVY;
61 }
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Definition Effect.c:49
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:83

References m_ID, and m_SoundVoiceAnimEventClassID.

◆ StaminaNormalDummy()

void StaminaSoundEventBase::StaminaNormalDummy ( )
inlineprivate

Definition at line 98 of file StaminaEvents.c.

99 {
102 m_ID = EPlayerSoundEventID.STAMINA_NORMAL_DUMMY;
103 m_IsDummyType = true;
104 m_DummySoundLength = 3000;//in ms
105 }
eBleedingSourceType m_Type
EPlayerSoundEventType
bool m_IsDummyType
float m_DummySoundLength
EPlayerSoundEventType m_HasPriorityOverTypes

References m_DummySoundLength, m_HasPriorityOverTypes, m_ID, m_IsDummyType, and m_Type.

◆ StaminaUpLight()

void StaminaSoundEventBase::StaminaUpLight ( )
inlineprivate

Definition at line 75 of file StaminaEvents.c.

76 {
77 m_ID = EPlayerSoundEventID.STAMINA_UP_LIGHT;
79 }

References m_ID, and m_SoundVoiceAnimEventClassID.


The documentation for this class was generated from the following file: