DayZ 1.24
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base class of all commands exposed to script to provide common functionality over animations More...
Protected Member Functions | |
void | AnimCommandBase () |
void | ~AnimCommandBase () |
proto native IEntity | GetEntity () |
returns entity that this command is bount to | |
void | OnActivate () |
called when command starts | |
void | OnDeactivate () |
called when command ends | |
void | PreAnimUpdate (float pDt) |
void | PrePhysUpdate (float pDt) |
proto native void | PreAnim_CallCommand (int pCommand, int pParamInt, float pParamFloat) |
functions usable only from OnActivate or PreAnimUpdate | |
proto native void | PreAnim_SetFloat (int pVar, float pFlt) |
proto native void | PreAnim_SetInt (int pVar, int pInt) |
proto native void | PreAnim_SetBool (int pVar, bool pBool) |
proto native bool | PrePhys_IsEvent (int pEvent) |
functions usable in PrePhysUpdate | |
proto native bool | PrePhys_IsTag (int pTag) |
base class of all commands exposed to script to provide common functionality over animations
Definition at line 2 of file AnimCommand.c.
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inlineprotected |
Definition at line 6 of file AnimCommand.c.
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inlineprotected |
Definition at line 7 of file AnimCommand.c.
returns entity that this command is bount to
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inlineprotected |
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inlineprotected |
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protected |
functions usable only from OnActivate or PreAnimUpdate
called before any animation is processed here change animation values, add animation commands
Definition at line 20 of file AnimCommand.c.
functions usable in PrePhysUpdate
after animation is processed, before physics is processed here you can listen to various events
Definition at line 24 of file AnimCommand.c.