DayZ 1.24
Loading...
Searching...
No Matches
camping.c
Go to the documentation of this file.
2//cluttercutter classes
5class SeaChest: DeployableContainer_Base
6{
7 void SeaChest()
8 {
9 m_HalfExtents = Vector(0.2, 0.5, 0.4);
10 }
11
13 {
14 return 110;
15 }
16};
17class WoodenCrate: DeployableContainer_Base
18{
20 {
21 m_HalfExtents = Vector(0.15, 0.25, 0.4);
22 }
23
25 {
26 return 110;
27 }
28
29 override void SetActions()
30 {
32 super.SetActions();
33 }
34};
void AddAction(typename actionName)
Container_Base m_HalfExtents
override int GetDamageSystemVersionChange()
Definition camping.c:12
void SeaChest()
Definition camping.c:7
void WoodenCrate()
Definition camping.c:19
override int GetDamageSystemVersionChange()
Definition camping.c:24
override void SetActions()
Definition camping.c:29
proto native vector Vector(float x, float y, float z)
Vector constructor from components.