40 if (
player.IsWearingSplint())
60 player.UpdateBrokenLegs(0);
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
bool m_TrackActivatedTime
float m_TickIntervalActive
float m_TickIntervalInactive
EActivationType m_ActivationType
const int DEFAULT_TICK_TIME_INACTIVE
override void OnTick(PlayerBase player, float deltaT)
override void OnActivate(PlayerBase player)
override void OnDeactivate(PlayerBase player)
override bool DeactivateCondition(PlayerBase player)
const float TIME_TO_UPDATE
override void OnReconnect(PlayerBase player)