DayZ 1.24
|
Private Member Functions | |
override void | Init () |
override void | OnActivate (PlayerBase player) |
override void | OnReconnect (PlayerBase player) |
override void | OnDeactivate (PlayerBase player) |
override bool | DeactivateCondition (PlayerBase player) |
override void | OnTick (PlayerBase player, float deltaT) |
Private Attributes | |
const float | HEALTHY_LEG = 100 |
int | currentState = -1 |
const float | TIME_TO_UPDATE = 0.5 |
float | elapsedTime = TIME_TO_UPDATE + 1 |
Definition at line 1 of file BrokenLegs.c.
|
inlineprivate |
Definition at line 49 of file BrokenLegs.c.
References HEALTHY_LEG.
Definition at line 12 of file BrokenLegs.c.
References DEFAULT_TICK_TIME_INACTIVE, m_ActivationType, m_ID, m_IsPersistent, m_TickIntervalActive, m_TickIntervalInactive, and m_TrackActivatedTime.
|
inlineprivate |
Definition at line 22 of file BrokenLegs.c.
|
inlineprivate |
Definition at line 37 of file BrokenLegs.c.
|
inlineprivate |
Definition at line 29 of file BrokenLegs.c.
|
inlineprivate |
Definition at line 58 of file BrokenLegs.c.
|
private |
Definition at line 4 of file BrokenLegs.c.
|
private |
Definition at line 6 of file BrokenLegs.c.
Definition at line 3 of file BrokenLegs.c.
Referenced by DeactivateCondition().
Definition at line 5 of file BrokenLegs.c.