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    DayZ 1.24
    
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Private Member Functions | |
| override void | Init () | 
| override void | OnActivate (PlayerBase player) | 
| override void | OnReconnect (PlayerBase player) | 
| override void | OnDeactivate (PlayerBase player) | 
| override bool | DeactivateCondition (PlayerBase player) | 
| override void | OnTick (PlayerBase player, float deltaT) | 
Private Attributes | |
| const float | HEALTHY_LEG = 100 | 
| int | currentState = -1 | 
| const float | TIME_TO_UPDATE = 0.5 | 
| float | elapsedTime = TIME_TO_UPDATE + 1 | 
Definition at line 1 of file BrokenLegs.c.
      
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  inlineprivate | 
Definition at line 49 of file BrokenLegs.c.
References HEALTHY_LEG.
Definition at line 12 of file BrokenLegs.c.
References DEFAULT_TICK_TIME_INACTIVE, m_ActivationType, m_ID, m_IsPersistent, m_TickIntervalActive, m_TickIntervalInactive, and m_TrackActivatedTime.
      
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  inlineprivate | 
Definition at line 22 of file BrokenLegs.c.
      
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  inlineprivate | 
Definition at line 37 of file BrokenLegs.c.
      
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  inlineprivate | 
Definition at line 29 of file BrokenLegs.c.
      
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  inlineprivate | 
Definition at line 58 of file BrokenLegs.c.
      
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  private | 
Definition at line 4 of file BrokenLegs.c.
      
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  private | 
Definition at line 6 of file BrokenLegs.c.
Definition at line 3 of file BrokenLegs.c.
Referenced by DeactivateCondition().
Definition at line 5 of file BrokenLegs.c.