52 arrow.PlaceOnSurfaceRotated(
m4, pos);
55 arrow.PlaceOnSurface();
ref array< EntityAI > m_Arrows
void ArrowManagerBase(EntityAI owner)
EntityAI GetArrow(int index)
EntityAI AcquireFirstArrow(bool keepTransform=false)
void RemoveArrow(EntityAI arrow)
void AddArrow(EntityAI arrow)
void DropArrow(int index)
static void MatrixIdentity4(out vector mat[4])
Creates identity matrix.