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CCINotRuinedAndEmpty.c
Go to the documentation of this file.
1
class
CCINotRuinedAndEmpty
:
CCIBase
2
{
3
override
bool
Can
(
PlayerBase
player
,
ItemBase
item
)
4
{
5
return
(
item
&& !
item
.IsDamageDestroyed() &&
item
.GetQuantity() > 0);
6
}
7
};
CCIBase
Definition
CCIBase.c:2
CCINotRuinedAndEmpty
Definition
CCINotRuinedAndEmpty.c:2
CCINotRuinedAndEmpty::Can
override bool Can(PlayerBase player, ItemBase item)
Definition
CCINotRuinedAndEmpty.c:3
ItemBase
Definition
InventoryItem.c:697
Param3
Definition
EntityAI.c:95
PlayerBase
Definition
PlayerBaseClient.c:2
scripts
4_World
Classes
UserActionsComponent
ItemConditionComponents
CCINotRuinedAndEmpty.c
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