DayZ 1.24
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bool TryAcquireInventoryJunctureFromServer | ( | notnull Man | player, |
notnull InventoryLocation | src, | ||
notnull InventoryLocation | dst ) |
Definition at line 2 of file Junctures.c.
References GameInventory::c_InventoryReservationTimeoutMS, InventoryLocation::DumpToStringNullSafe(), GetGame(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), and ValidateSyncMove().
bool TryAcquireTwoInventoryJuncturesFromServer | ( | notnull Man | player, |
notnull InventoryLocation | src1, | ||
notnull InventoryLocation | src2, | ||
notnull InventoryLocation | dst1, | ||
notnull InventoryLocation | dst2 ) |
Definition at line 27 of file Junctures.c.
References GameInventory::c_InventoryReservationTimeoutMS, InventoryLocation::DumpToStringNullSafe(), GetGame(), Debug::InventoryMoveLog(), Debug::InventoryReservationLog(), LogManager::IsInventoryReservationLogEnable(), LogManager::IsSyncLogEnable(), and syncDebugPrint().
Referenced by HandEventBase::AcquireInventoryJunctureFromServer(), and ValidateSwap().