DayZ 1.24
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StaticObj_Roadblock_Wood_Small Class Reference
Inheritance diagram for StaticObj_Roadblock_Wood_Small:
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Collaboration diagram for StaticObj_Roadblock_Wood_Small:
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Private Member Functions

override void EEInit ()
 
override void EEDelete (EntityAI parent)
 

Private Attributes

PointLightBase m_BlinkingLight
 

Detailed Description

Definition at line 1 of file StaticObj_Roadblock_Wood_Small.c.

Member Function Documentation

◆ EEDelete()

override void StaticObj_Roadblock_Wood_Small::EEDelete ( EntityAI parent)
inlineprivate

Definition at line 13 of file StaticObj_Roadblock_Wood_Small.c.

14 {
15 super.EEDelete(parent);
16
17 if (!GetGame().IsDedicatedServer())
18 {
20 m_BlinkingLight.Destroy();
21 }
22 }
proto native CGame GetGame()

References GetGame(), and m_BlinkingLight.

◆ EEInit()

override void StaticObj_Roadblock_Wood_Small::EEInit ( )
inlineprivate

Definition at line 5 of file StaticObj_Roadblock_Wood_Small.c.

6 {
7 super.EEInit();
8
9 if (!GetGame().IsDedicatedServer())
10 m_BlinkingLight = EntranceLight.Cast(ScriptedLightBase.CreateLightAtObjMemoryPoint(Roadblock_Light, this, "Light"));
11 }

References GetGame(), and m_BlinkingLight.

Member Data Documentation

◆ m_BlinkingLight

PointLightBase StaticObj_Roadblock_Wood_Small::m_BlinkingLight
private

Definition at line 3 of file StaticObj_Roadblock_Wood_Small.c.

Referenced by EEDelete(), and EEInit().


The documentation for this class was generated from the following file: