DayZ 1.24
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Topics | |
Trace&Visibility API | |
Typedefs | |
typedef int[] | HLIGHT |
Light handle. | |
Enumerations | |
enum | LightType { POINT , SPOT , DIRECTIONAL , AMBIENT } |
enum | LightFlags { DYNAMIC , CASTSHADOW , CHEAP } |
Functions | |
proto HLIGHT | AddLight (IEntity owner, LightType type, LightFlags flags, float radius, vector color) |
proto native bool | RemoveLight (HLIGHT light) |
removes light | |
proto native bool | SetLightEx (HLIGHT light, float radius, vector color) |
proto native bool | SetLightTexture (HLIGHT light, string cubemap) |
sets lookup texture for projection lights | |
proto native int | SetLightFlags (HLIGHT light, LightFlags flags) |
proto native int | ClearLightFlags (HLIGHT light, LightFlags flags) |
proto native bool | SetLightCone (HLIGHT light, float cone) |
Sets light cone in degrees (for LightType.SPOT). | |
proto native float | GetSceneHDRMul (int camera) |
Definition at line 129 of file EnWorld.c.
Enumerator | |
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POINT | |
SPOT | |
DIRECTIONAL | |
AMBIENT |
proto HLIGHT AddLight | ( | IEntity | owner, |
LightType | type, | ||
LightFlags | flags, | ||
float | radius, | ||
vector | color ) |
creates light
proto native int ClearLightFlags | ( | HLIGHT | light, |
LightFlags | flags ) |
scene multiplicator of light (based on measured scene light levels) - preexposure of light
Referenced by GameplayEffectWidgets_base::CalculateBreathEffect().
Sets light cone in degrees (for LightType.SPOT).
proto native int SetLightFlags | ( | HLIGHT | light, |
LightFlags | flags ) |