DayZ 1.24
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BadgeHeartbeat.c
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1class BadgeHeartbeat extends DisplayElementBadge
2{
4 {
5 NUM_OF_BITS = 2;
7 m_Type = eDisplayElements.DELM_BADGE_HEARTBEAT;
8 }
9
10 override void UpdateHUD()
11 {
12 super.UpdateHUD();
13 }
14}
eBleedingSourceType m_Type
const int NTFKEY_HEARTBEAT
Definition _constants.c:48
void BadgeHeartbeat(PlayerBase player)
override void UpdateHUD()
string m_Key
Definition EnEntity.c:804