DayZ 1.24
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Private Member Functions | |
override void | Init () |
override bool | ActivateCondition (PlayerBase player) |
override void | OnActivate (PlayerBase player) |
override bool | DeactivateCondition (PlayerBase player) |
override void | OnTick (PlayerBase player, float deltaT) |
float | GetRegenModifierWater (float water) |
float | GetRegenModifierEnergy (float energy) |
Definition at line 1 of file BloodRegen.c.
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inlineprivate |
Definition at line 11 of file BloodRegen.c.
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inlineprivate |
Definition at line 25 of file BloodRegen.c.
Definition at line 63 of file BloodRegen.c.
References PlayerConstants::BLOOD_REGEN_MODIFIER_ENERGY_HIGH, PlayerConstants::BLOOD_REGEN_MODIFIER_ENERGY_LOW, PlayerConstants::BLOOD_REGEN_MODIFIER_ENERGY_MID, and m_Player.
Referenced by OnTick().
Definition at line 47 of file BloodRegen.c.
References PlayerConstants::BLOOD_REGEN_MODIFIER_WATER_HIGH, PlayerConstants::BLOOD_REGEN_MODIFIER_WATER_LOW, PlayerConstants::BLOOD_REGEN_MODIFIER_WATER_MID, and m_Player.
Referenced by OnTick().
Definition at line 3 of file BloodRegen.c.
References DEFAULT_TICK_TIME_ACTIVE, DEFAULT_TICK_TIME_INACTIVE, m_ID, m_TickIntervalActive, m_TickIntervalInactive, and m_TrackActivatedTime.
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inlineprivate |
Definition at line 20 of file BloodRegen.c.
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inlineprivate |
Definition at line 34 of file BloodRegen.c.
References PlayerConstants::BLOOD_REGEN_RATE_PER_SEC, GetRegenModifierEnergy(), and GetRegenModifierWater().