DayZ 1.24
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Go to the source code of this file.
Classes | |
class | SymptomManager |
Enumerations | |
enum | AnimType { FULL_BODY = 1 , ADDITIVE } |
enum | SymptomTypes { PRIMARY , SECONDARY } |
enum | EAnimPlayState { OK , POSTPONED , FAILED } |
Variables | |
enum AnimType | SYMPTOM_COUGH = 1 |
enum AnimType | SYMPTOM_VOMIT = 1 |
enum AnimType | SYMPTOM_BLINDNESS = 1 |
enum AnimType | SYMPTOM_BULLET_HIT = 1 |
enum AnimType | SYMPTOM_BLEEDING_SOURCE = 1 |
enum AnimType | SYMPTOM_BLOODLOSS = 1 |
enum AnimType | SYMPTOM_SNEEZE = 1 |
enum AnimType | SYMPTOM_FEVERBLUR = 1 |
enum AnimType | SYMPTOM_LAUGHTER = 1 |
enum AnimType | SYMPTOM_UNCONSCIOUS = 1 |
enum AnimType | SYMPTOM_FREEZE = 1 |
enum AnimType | SYMPTOM_HOT = 1 |
enum AnimType | SYMPTOM_PAIN_LIGHT = 1 |
enum AnimType | SYMPTOM_PAIN_HEAVY = 1 |
enum AnimType | SYMPTOM_HAND_SHIVER = 1 |
const int | DEBUG_PADDING_OFFSET = 2 |
const int | MAX_QUEUE_SIZE = 5 |
Enumerator | |
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FULL_BODY | |
ADDITIVE |
Definition at line 1 of file StateManager.c.
Enumerator | |
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OK | |
POSTPONED | |
FAILED |
Definition at line 32 of file StateManager.c.
Enumerator | |
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PRIMARY | |
SECONDARY |
Definition at line 26 of file StateManager.c.
Definition at line 39 of file StateManager.c.
Definition at line 40 of file StateManager.c.
Referenced by SymptomManager::QueueUpPrimarySymptom().