|
DayZ 1.24
|
Go to the source code of this file.
Classes | |
| class | SymptomManager |
Enumerations | |
| enum | AnimType { FULL_BODY = 1 , ADDITIVE } |
| enum | SymptomTypes { PRIMARY , SECONDARY } |
| enum | EAnimPlayState { OK , POSTPONED , FAILED } |
Variables | |
| enum AnimType | SYMPTOM_COUGH = 1 |
| enum AnimType | SYMPTOM_VOMIT = 1 |
| enum AnimType | SYMPTOM_BLINDNESS = 1 |
| enum AnimType | SYMPTOM_BULLET_HIT = 1 |
| enum AnimType | SYMPTOM_BLEEDING_SOURCE = 1 |
| enum AnimType | SYMPTOM_BLOODLOSS = 1 |
| enum AnimType | SYMPTOM_SNEEZE = 1 |
| enum AnimType | SYMPTOM_FEVERBLUR = 1 |
| enum AnimType | SYMPTOM_LAUGHTER = 1 |
| enum AnimType | SYMPTOM_UNCONSCIOUS = 1 |
| enum AnimType | SYMPTOM_FREEZE = 1 |
| enum AnimType | SYMPTOM_HOT = 1 |
| enum AnimType | SYMPTOM_PAIN_LIGHT = 1 |
| enum AnimType | SYMPTOM_PAIN_HEAVY = 1 |
| enum AnimType | SYMPTOM_HAND_SHIVER = 1 |
| const int | DEBUG_PADDING_OFFSET = 2 |
| const int | MAX_QUEUE_SIZE = 5 |
| Enumerator | |
|---|---|
| FULL_BODY | |
| ADDITIVE | |
Definition at line 1 of file StateManager.c.
| Enumerator | |
|---|---|
| OK | |
| POSTPONED | |
| FAILED | |
Definition at line 32 of file StateManager.c.
| Enumerator | |
|---|---|
| PRIMARY | |
| SECONDARY | |
Definition at line 26 of file StateManager.c.
Definition at line 39 of file StateManager.c.
Definition at line 40 of file StateManager.c.
Referenced by SymptomManager::QueueUpPrimarySymptom().