58 else if (
target.IsZombie())
const string STAT_INFECTED_KILLED
void OnPlayerKilled(Man killer, EntityAI target)
const string STAT_LONGEST_SURVIVOR_HIT
void OnEntityKilled(Object killer, EntityAI target)
void OnEntityHit(EntityAI source, Man target)
void OnPlayerDisconnect(Man player)
const string STAT_PLAYTIME
void OnPlayerConnect(Man player)
const string STAT_PLAYERS_KILLED
void OnPlayerToPlayerHit(Man shooter, Man target)
void OnInfectedKilled(Man killer, EntityAI target)
const string STAT_DISTANCE
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.